Sexism in Video Games: Tropes, Trolls and Terrific Upstanders

Update YET AGAIN: Oct. 15, 2014 Reprising Anita Sarkeesian's important words, "The most radical thing you can do to support women online" given the cancellation of her Utah State University event slated for today due to "massacre shooting" terrorist threats impacting public safety at the school. Sheroes won't be silenced, and the upstanders and journalists helping explain with … [Read more...]

Power of Play Pt3: Active Video Games In Schools?

Feb. 15, 2011 “What if…?” Those two words have ignited innovation for centuries, so what better way to harness the Power Of Play than pairing health science thought leaders and industry entrepreneurs in a room of no holds barred brainstorming to get active play moving beyond the ever-important recess? In Part Three of this Power of Play series, (Part One and  Part Two here) … [Read more...]

“Bring Your Baby to Life With Your Wii Remote?”

Nov. 2, 2009 Not sure which part of this creeps me out more, the fact that 21st century baby dolls have a Wiimote crammed up the wazoo to ‘bring the baby to life’ as a Wii system accessory, the passive pink gender cues for girls and total absence of boys as video parenting poppas, or the product picture being a dead-ringer look alike of my own offspring at that age. Ewww all … [Read more...]

Virtual Reality Meets Health2.0 For Kids Wellness & Therapy

Oct. 9, 2009 Once upon a time in my former life as a creative director and copywriter, I was asked to create a compelling headline for a learning simulation  where young Stanford law students could practice on an interactive CD leading them down different paths of evidence and ‘what ifs’ rather than risk oopsie moments with humans. This was long before the days of snazzy … [Read more...]

healthGAMERS Part Two: Interview With Melanie Lazarus, MPH

June 30, 2009 Today in my Twitter feed (yes, I finally joined, see sidebar badge!) I immediately benefited from the 'following' phenom to shortcut my research time when a new friend/follower in Australia, Tania Andrusiak, pointed to today’s Scientific American story called “Take two video games and call me in the morning” ---('ReTweet' visual at left) Guess it's time for … [Read more...]