Nov. 1, 2010 Everyone’s buzzing about getting out the vote, but if you’re under 18, what’s a kid to do, besides prodding parents to find their nearest voting spot? Google Election Center's gadget has a handy dandy mobile texting app that does NOT harvest address info, but DOES enable voters to text “where” to 30644 and find the nearest polling place online. Excellent use of … [Read more...]
Kids & Voting: The Ultimate Show-n-Tell
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Shaping Youth Tagged With: bully pulpit, civics, elections, follow the money, Google election center, Google mobile, government, Heart Your School, I voted, kids voting, KidsVotingUSA.org, league of women voters, media simulations, media-literacy, midterm elections, mobile to mobilize, nonpartisan, Nov 2 2010, participatory learning, Politics Verbatim, polling places 2010, Project Vote, purple politics, Rally to Restore Sanity, smart voter, togetherville, vote, Vote Smart, voting app, Voting Simulations, Web Pro News, youth voting
Consider This: Virtual Worlds In Institutional Settings
May 7, 2009 See this smiling face? Meet my goddaughter, Lara, who recently turned 12. We gifted her an Elf Island 'virtual world' membership for 'premium content' as part of her B-Day celebration. Why? 1.) It was one of the few things I KNEW she didn't have (living afar and gift-guessing is dicey) 2.) She's a VERY social only child who loves to chat and make new friends 3.) … [Read more...]
Filed Under: Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth Tagged With: AAP, ad free, ad-creep, arcade games, blurred boundaries, brand influence, branding, CCFC, commercialism, commercialism in hospitals, commercialism in schools, consumption, Critical-thinking-skills, Disney, doing good, Dora the Explorer, Eco-Childs-Play, Electronic Pacifier, Elf-Island, entertainment industry, follow the money, gaming, gaming addiction, Georgia, GoodQuests, Great Turtle Race, hospital influence, hospitals, Immersive Worlds, infant formula, institutional precedent, institutions, licensed cartoon characters, Liz and Craig Kronenberger, media-literacy, medical marketing, Nationwide Children's Hospital, NCH, OLPC, pediatrics, plant trees, Premium Content, pro-social, schools, subscriber model, video games, Virtual-Worlds, VMK, VW, Wyland