Update: July 13, 2014 World Cup Finals! Congratulations to Germany, who just won in extra time against Argentina to take the honor at The World Cup 2014. From media literacy lessons on what's left out in news coverage, showing a brighter side of Rio vs the underbelly of tough truths (expecting even more 'best foot forward' coverage for the 2016 Olympics ahead) to the heartening … [Read more...]
One World Futbol: Where Do The Children Play? Anywhere.
Filed Under: EcoKids-Environment, Emerging trends & STEM, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: Africa, all-terrain ball, Amy-Jussel, ball on barbed wire, BOGO, closed cell foam, Crocs, Darfur, developing world, dog toy ball, durable ball, EarthSeeds, free play, GOGO, haiti, indestructible ball, marketing hope, National Institute of Play, OLPC, One Laptop Per Child, One world, One World Childrens Fund, One World Futbol, Peace and Sports Awards, play gear, playground balls, playground equipment, power of play, prosocial, soccer ball, Sting, Tim Jahnigen, ultra durable, world cup soccer, Youth-sports
Consider This: Virtual Worlds In Institutional Settings
May 7, 2009 See this smiling face? Meet my goddaughter, Lara, who recently turned 12. We gifted her an Elf Island 'virtual world' membership for 'premium content' as part of her B-Day celebration. Why? 1.) It was one of the few things I KNEW she didn't have (living afar and gift-guessing is dicey) 2.) She's a VERY social only child who loves to chat and make new friends 3.) … [Read more...]
Filed Under: Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth Tagged With: AAP, ad free, ad-creep, arcade games, blurred boundaries, brand influence, branding, CCFC, commercialism, commercialism in hospitals, commercialism in schools, consumption, Critical-thinking-skills, Disney, doing good, Dora the Explorer, Eco-Childs-Play, Electronic Pacifier, Elf-Island, entertainment industry, follow the money, gaming, gaming addiction, Georgia, GoodQuests, Great Turtle Race, hospital influence, hospitals, Immersive Worlds, infant formula, institutional precedent, institutions, licensed cartoon characters, Liz and Craig Kronenberger, media-literacy, medical marketing, Nationwide Children's Hospital, NCH, OLPC, pediatrics, plant trees, Premium Content, pro-social, schools, subscriber model, video games, Virtual-Worlds, VMK, VW, Wyland