Feb. 15, 2011 “What if…?” Those two words have ignited innovation for centuries, so what better way to harness the Power Of Play than pairing health science thought leaders and industry entrepreneurs in a room of no holds barred brainstorming to get active play moving beyond the ever-important recess? In Part Three of this Power of Play series, (Part One and Part Two here) … [Read more...]
Power of Play Pt3: Active Video Games In Schools?
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Product Placement, Sexualization & Body Image, Shaping Youth Tagged With: academics and play, active gaming, active gaming battles obesity, AHA, Alvin Ailey dance, Angry Bird Dodgeball, biomarkers, brainpower, branding in schools, CDC, DDR, digital games, exergaming, games for health, games to teach, gamification, gaming in schools, Hope Lab, I Move You, Kids at play, Kids health, kids-fitness, Kinect, learning through play, motion based gaming, NCLI, neuro cognition, Nintendo, obesity prevention, PlayWorks, power of play, Richard Tate, role of gaming in learning, The Play Ethic, video games, Wii, Wii Are Family, Will Wright, Zamzee
Wii Are Family: A French Look At A Global Gaming Phenom
Romantic that I am, I took French in 8th grade yet proceeded to live in locations where Japanese, Chinese or Spanish were the language of choice; yet somehow, French still sticks in my brain. There are plenty of language resource hubs and brain data expressing the myths of kids' critical learning years for foreign language, but regardless of linguistics research all I know … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth, Viral & Buzz Media Tagged With: Addicting-Games, children, commercialism, computer games, consumption, digital games, Doug Goldstein, EA Sports Active, Electronic-Arts, exergaming, family fun, family games, fitness, foreign languages, Francophile, French, game platforms, gaming, gaming consoles, Gaming4Health, Health 2.0, HopeLab, Kids health, kids play, language resources, linguistics, Nintendo, outdoors, Pamela Poole, Playnormous, pong, Toys, Ubi, video games, Weary Parent, Wii, Wii Are Family, Wii Fit, Wii Mii, Wii Sport, Wii-habilitation