May 19, 2009 In the “Young Runners” post yesterday I glossed over the new Women Talk Sports network and Shaping Youth Correspondent Rebecca Scritchfield’s involvement as one of their cadre of contributing bloggers, because I KNEW this media magic warranted a post and presence all its own. One of our readers yesterday was seeking a hub for encouraging teen girl athletes … [Read more...]
Women Talk Sports Network: Voices To Be Heard
Filed Under: Emerging trends & STEM, Marketing Shaping Youth, Media Literacy, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth, Stereotypes & Diversity Tagged With: 3 Sisters Adventure Trekking, athletes, Danica Patrick, Daughters, girls, girls voices, girls-self-worth, Go Girl World, GoGirlGo, GWLN, Jane Schonberger, Jean Zimmerman, Media-Education-Foundation, Megan Hueter, Natalie-Coughlin, Nicole LaVoi, Olympians, Playing-Unfair, preteens, pretty tough, Raising Our Athletic Daughters, self-esteem, Sport for Change, teens, Tucker Center, Women Leaders for the world, women s, Women Talk Sports network, Womens-Sports-Foundation, WomenTalkSports, WTS, Young Runners, Youth-sports
Superbowl Sunday: Random Acts of Violence, Kiddies?
Feb. 2, 2009 We interrupt this teens in tech series for a Superbowl snapback. Yes, it’s Ground Hog Day, and like the Bill Murray movie I feel it’s a ‘repeat’ of Superbowl advertising analysis veering into the pain-n-pummel anger management sphere to see how a $3 million media buy in a recession can boost buzz with the requisite angst-driven adults fielding more tantrums than … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Growing up too soon, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth, Stereotypes & Diversity Tagged With: Add new tag, cartoonish violence, chuck it, crashing snowglobes, Danica Patrick, Doritos ad, e-trade baby, Ka-pow, Kids, kids and media, pretty tough, sexist ads, She's geeky, ShesGeeky, snowglobes, Superbowl 2009, Superbowl ad revenue, superbowl ads, teens in tech, violence, violence and video games, violence studies