Nov. 12, 2009 Long before the vampires and sparkling sagas of Twilight’s New Moon, New Moon Magazine delighted girls as a ‘go to guide’ for navigating adolescence and being themselves. After 16 years of print, New Moon Girls’ expanded online to add a richness and color to the digital dialog, creating an entire community of shared art, hopes, dreams and inspiration…launched … [Read more...]
Save New Moon Girls: Help Us, Help Them!
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth Tagged With: 8-12 year olds, activism, ad free, affiliate, All Things Girl, Amy-Jussel, artistic expression, digital dialog, girls, Hardy Girls Healthy Women, HGHW, In Her Image, Irked Magazine, Julia Barry, Luna, mobilization, Nancy-Gruver, New Moon, New-Moon-Girl-Media, online magazine, Orb 28, order New Moon Magazine, Rachel Simmons, safechat, Save New Moon, self-esteem, self-worth, smart girls, Subscription model, super girls, teen girls magazines, The Girl Revolution, tweens, UGC, Youth-Media, zine
Consider This: Virtual Worlds In Institutional Settings
May 7, 2009 See this smiling face? Meet my goddaughter, Lara, who recently turned 12. We gifted her an Elf Island 'virtual world' membership for 'premium content' as part of her B-Day celebration. Why? 1.) It was one of the few things I KNEW she didn't have (living afar and gift-guessing is dicey) 2.) She's a VERY social only child who loves to chat and make new friends 3.) … [Read more...]
Filed Under: Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth Tagged With: AAP, ad free, ad-creep, arcade games, blurred boundaries, brand influence, branding, CCFC, commercialism, commercialism in hospitals, commercialism in schools, consumption, Critical-thinking-skills, Disney, doing good, Dora the Explorer, Eco-Childs-Play, Electronic Pacifier, Elf-Island, entertainment industry, follow the money, gaming, gaming addiction, Georgia, GoodQuests, Great Turtle Race, hospital influence, hospitals, Immersive Worlds, infant formula, institutional precedent, institutions, licensed cartoon characters, Liz and Craig Kronenberger, media-literacy, medical marketing, Nationwide Children's Hospital, NCH, OLPC, pediatrics, plant trees, Premium Content, pro-social, schools, subscriber model, video games, Virtual-Worlds, VMK, VW, Wyland