Romantic that I am, I took French in 8th grade yet proceeded to live in locations where Japanese, Chinese or Spanish were the language of choice; yet somehow, French still sticks in my brain. There are plenty of language resource hubs and brain data expressing the myths of kids' critical learning years for foreign language, but regardless of linguistics research all I know … [Read more...]
Wii Are Family: A French Look At A Global Gaming Phenom
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth, Viral & Buzz Media Tagged With: Addicting-Games, children, commercialism, computer games, consumption, digital games, Doug Goldstein, EA Sports Active, Electronic-Arts, exergaming, family fun, family games, fitness, foreign languages, Francophile, French, game platforms, gaming, gaming consoles, Gaming4Health, Health 2.0, HopeLab, Kids health, kids play, language resources, linguistics, Nintendo, outdoors, Pamela Poole, Playnormous, pong, Toys, Ubi, video games, Weary Parent, Wii, Wii Are Family, Wii Fit, Wii Mii, Wii Sport, Wii-habilitation
Kids’ Health 2.0: Get Your Head in the Game
Unbeknownst to me, today is Child Health Day, evidently the 80th annual occasion? (another one of those ‘must’ve slipped by me’ arcane calendar days) Evidently Calvin Coolidge came up with this gig way back in 1928, complete with proclamation and pledges toward healthy eating and activity and the future of our nation...but let's face it, we all know … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth Tagged With: 23andme, active games, advergaming, American Well, B*tween, Beacon Street Girls, casual games, CBBC, CDC, Child Health Day, children media management, computer games, DDR, digital gaming, Dr. Greene.com, Duke Children's Hospital, e-Health, exerlearning, FitBit, food marketing, G4C, Games for Change, gaming for good, Gaming For Health, gaming summits, Gaming4Health, generation fit, Health 2.0, health games, Health-e, HealthGrades, HopeLab, HRSA, IOM, iphone apps, Kids, Kotaku, Lake Rescue, Mayo Clinic, Me2Universe, MedHelp, mobile health apps, MuveIt, Navigenics, Overtime Fitness, overweight kids, physical fitness kids, Playnormous, positive gaming, public health, ReMission, Ruckus Nation, serious-games, Spore, teens, Teens for Safe Cosmetics, tweens, video games, Virtual-Worlds, web worlds useful for children, WebMD, Whyville, Wii Fit, Will Wright, youth gyms