Agents of Influence Spy Game Educates Middle Schoolers About Misinformation

Sept. 20, 2021 Launching on 9/21/21, autumn solstice, Agents of Influence kicks off new beginnings in edu gaming to combat misinformation. For over a year their team has stealthily brainstormed solutions, built momentum and tested efficacy among media literacy pros and educational communities to reveal an immersive, character driven spy game that uncovers the deeper inquiry and … [Read more...]

Gaming: A Battle Over Anorexia In World of Warcraft

June 7, 2014 This coming week I’m attending the colossal gaming #Gsummit in S.F., a four-figure fee fandango (won in a drawing) that I’m eagerly sweeping my slate for in order to learn from ‘the biggies’ how large scale gaming and gamification can impact behavior change, physical/mental and social-emotional environments, education, imaginative play, and even widespread public … [Read more...]

Meaningful Media for Father’s Day: My Daddy Taught Me To…

June 13, 2010 One week from Father’s Day and media is awash with ubiquitous tie and techie ads for Father’s Day finds. Meh. Better ideas? Experiential fun for memories in the making... How would YOU fill in the blank, “My Daddy Taught Me To…?” It’s no secret I’m a water rat and an island girl who spent much of childhood splashing in the surf or sprawled on one of Hawaii’s … [Read more...]

Playnormous Health-Edu Games Offer FREE Monster iMacs!

Sept. 1, 2009 How do you improve K-12 student’s health knowledge, inspire creative writing, support eco-values of refurbished technology, and use whimsical hand-painted art of animated monsters to reach and teach? Launch a Playnormous custom-contest of amped up art that looks like it crawled out of a Pixar flick! Our friends at Playnormous (makers of the award-winning … [Read more...]

Hey Kids: Is There A Market for Healthy Games?

June 28, 2009 There's no question healthGAMERS are exploring the opportunities of using a "perceived problem as a solution" in the gaming world. Humana is now offering $5000 to create a healthy game concept, RWJF crowdsourced ideas in Teen Second Life with their Dream it. Do it. venture for healthier communities and Elf Island's already seeing therapeutic results in their … [Read more...]