Tilt World’s Nicole Lazzaro (Interview) Putting Emotion Into Game Play

Sept. 2, 2016 Update Adding a few recent finds along these lines of 'putting emotion into game play' like "Shelter, Paws" and other empathy based critter care games to edge towards seeding compassion … [Read more...]

Vanished Edu-Game: 11 Yr Old Rylan Reports “Back from the Future”

June 20, 2011 Mission? Make learning fun. Investigators? Preteens. GameQuest? STEM studies, deeply rooted in gaming fun. I’ve been saving this post about MIT MediaLab/Education Arcade's Vanished … [Read more...]

Spring Break 2010: Service Learning from Teens Turning Green

April 3, 2010 While media reports often churn out attention-getting stereotypes of spring break scenes of rowdy youth antics under the auspices of ‘what sells,’ to feed the money machine, we all too … [Read more...]

Mindless Eating Goes Mobile: HealthGamers Unite!

Feb. 18, 2015 Interesting pairing of mindful eating with the ongoing distracted driving problems which I've written about often regarding what works to drive behavior change...in this MD's new … [Read more...]

Playnormous Health-Edu Games Offer FREE Monster iMacs!

Sept. 1, 2009 How do you improve K-12 student’s health knowledge, inspire creative writing, support eco-values of refurbished technology, and use whimsical hand-painted art of animated monsters to … [Read more...]

healthGAMERS Part Two: Interview With Melanie Lazarus, MPH

June 30, 2009 Today in my Twitter feed (yes, I finally joined, see sidebar badge!) I immediately benefited from the 'following' phenom to shortcut my research time when a new friend/follower in … [Read more...]

Hey Kids: Is There A Market for Healthy Games?

June 28, 2009 There's no question healthGAMERS are exploring the opportunities of using a "perceived problem as a solution" in the gaming world. Humana is now offering $5000 to create a healthy … [Read more...]

healthGAMERS: Newly Launched Hub For Serious Gaming

June 26, 2009 Just as some kids can sniff out an ‘educational’ experience and shut the learning light switch off (or dim it at best) others do the same with the phrase "Serious Games." Though it's … [Read more...]

G-Force: Can Guinea Pigs Help Kids Get Active? Humana Hopes So!

June 12, 2009 Just finished a phone interview with some of the Humana Games for Health team to see if their new free game called OPS (Operation Planet Savers) passed the sniff test of 'goodwashing' in … [Read more...]

Therapeutic Impacts of Virtual Worlds: Using New Media Positively

Aug. 8, 2016 Please pitch in to add your data/case studies from VR pain management to VR for psychiatric use and more... ...Currently working on an update about positive media innovation including … [Read more...]

Holy Budget BALANCE Batman! Open Source Gotham Game

Feb. 20, 2009 Carping about your local officials? Don’t like the decisions being made? Still a student and can’t vote yet? Here’s a little micro-level peek into what the feds are dealing with on the … [Read more...]

Kids’ Health 2.0: Get Your Head in the Game

Unbeknownst to me, today is Child Health Day, evidently the 80th annual occasion?  (another one of those ‘must’ve slipped by me’ arcane calendar days) Evidently Calvin … [Read more...]

150 Kids’ Virtual Worlds: 95 Live, 68 in R&D; How Many Are Worthy?

Seems everyone is in L.A. for the Virtual Worlds Expo except me right now, with e-mails and schmooze plans flinging back and forth like a gamer leader board. No, gang, I can’t make it to … [Read more...]

Kids’ Gaming Ethics and Immersive Virtual Worlds (Part 2)

Are "cheat codes" a symbol of impatient multi-taskers incapable of working through frustration that need to leap frog over the hard part of life? Or a conduit to open new challenges at higher levels … [Read more...]