Media Literacy Week: Wait, That Actress is HOW Old?

Oct. 27, 2016 On the cusp of Media Literacy Week, Oct. 31-Nov. 4, 2016 I'm turning over the mic (er, keyboard) to MediaGirls as part of our Media Literacy Week series on creating critical thinkers in and out of the classroom. What happens when the portrayal of teens, usually played by 20-somethings, lands on real life adolescents in the form of body image angst? What media … [Read more...]

Youth Taking Action? Here’s How to Best Support Them

Sept. 19, 2016 When media pundits paint with a large brush focusing on "youth narcissism and selfie culture" amidst passionistas and purposeful prosocial projects that amplify student voice, it's beyond irksome, it's glaringly inaccurate. Our friends at PeerSpring host an entire platform brimming with youth change agents making their mark with projects important to them, from … [Read more...]

Hidden in Plain Sight: Kelly Parks Snider, Project Girl

Sept. 23, 2015 Can't think of a better "Wordless Wednesday" than this powerful art exhibition "Hidden in Plain Sight" which speaks volumes in its visual insight. Creator and artist Kelly Parks Snider founder of youth led media literacy organization Project Girl uses her art as a storytelling vehicle for culture jamming, critical thinking and making waves in oceans of "brand … [Read more...]

Joe Kelly on Eating Disorders, Support, Outreach for Men

Update Apr. 2, 2015 Heads up to DADS and all men with loved ones experiencing an eating disorder: Joe Kelly will be giving his important workshop in Los Altos, CA April 25, 2015. Oct. 12, 2014 Though “the incredible shrinking woman” sounds like a retro carnival sideshow, it’s become part of our present day media circus taking its toll on public health with dire body image and … [Read more...]

Gaming: A Battle Over Anorexia In World of Warcraft

June 7, 2014 This coming week I’m attending the colossal gaming #Gsummit in S.F., a four-figure fee fandango (won in a drawing) that I’m eagerly sweeping my slate for in order to learn from ‘the biggies’ how large scale gaming and gamification can impact behavior change, physical/mental and social-emotional environments, education, imaginative play, and even widespread public … [Read more...]