Nov. 26, 2009 Who’s minding the kids online? What’s ‘moderation’ got to do with it? It doesn’t take a retro flashback to know that “Kids say the darndest things,” but who is there to help them online when they do? In part one, we summed media literacy’s vital role in online safety to create global citizens from the get go, and in part two today, we’re diving a bit deeper … [Read more...]
CyberSafety Online: Tips From The Inside Out Via eModeration (Part 2)
Filed Under: Emerging trends & STEM, Growing up too soon, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Positive Picks, Pro-Social & Positive Picks Tagged With: ABM, automated behavior management, Beatbullying, behavior, bullying, chat rooms, COPPA, Crisp Thinking, cybermentors, cybersafety, data collection, datamining, digital sandbox, eModeration, ENISA, ethics, gamers, gaming, grooming, how to moderate tweens, internet-safety, intervention, Izzy-Neis, Kids, life skils, lifeguard, media-literacy, moderated chat, moderation, mods, NetModerator, New-Moon-Girl-Media, online safety, online-communities-kids, pbs Fronline series, predators, privacy, safe chat, safer children in a digital world, Save New Moon, social-media, Tamara Littleton, Tanya Byron, teenage brain, teens, trained moderators, UKCCIS, unsupervised, Virtual-Worlds, youth
Internet Safety: Media Literacy Tips From Industry Insiders Pt 1
Nov. 24, 2009 As fall weather kicks in and families hunker indoors to ‘more screen time’ than summer time norms, I hear tales of media management missteps that would spin heads faster than a Linda Blair Exorcist antic. (yes I know it’s almost Thanksgiving, but I’m still seguing from Halloween here…) I hear parents say things like “Oh, my kids play games sometimes, but we … [Read more...]
Filed Under: Branding & Consumerism, Emerging trends & STEM, Growing up too soon, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: angst, Anne Collier, Balancing safety and fun, Beatbullying, CEOP, Channel Signal, chat rooms, children, computer world, Connect Safely, consoles, Crisp Thinking, cyber angels, cyber law, cybermentors, cybersafety, Cybersecurity, datamining, Death by information overload, digital citizens, digital citizenship, digital dinosaurs, Digizens, elearning, eModeration, EU Kidsonline, Facebook, filters, FOSI, gaming, Gazillion, genY, GenZ, Get safe, grooming, Habbo Hotel, Insafe, internet safety forum, internet safety tips, internet-safety, invisible cement, Izzy-Neis, Kids, Kids Online, knee-jerk reactions, Kzero, Larry-Magid, life literacy, media-literacy, Megan Meier, Metaverse ModSquad, MMO, MMORPG, moderated chat, moral-panic, multiplayer chat, NetFamily-News, obsolete tech, Ofcom, online communities, online moderators, online safety, Online safety 3.0, parenting, parents, predator panic, prevention, privacy, profile pages, reputation, Reputation Share, role playing, RPG, safer internet, screen time, SLJ, social-media, Spiral Solutions, Tamara Littleton, teens, ThinkUKnow, tmi, tracking tools, tweens, Twitter, Virtual-Worlds, Webosaurs, youth, youth risk