CyberSafety Online: Tips From The Inside Out Via eModeration (Part 2)

Nov. 26, 2009 Who’s minding the kids online? What’s ‘moderation’ got to do with it? It doesn’t take a retro flashback to know that “Kids say the darndest things,” but who is there to help them online when they do? In part one, we summed media literacy’s vital role in online safety to create global citizens from the get go, and in part two today, we’re diving a bit deeper … [Read more...]

Keeping Kids Safe From Predators (er, Marketers) Part One

July 13, 2009 Since researcher Sara M. Grimes opened up the conversation on data mining and privacy practices for us, I’d like to keep the focus on this important topic for a sec, because I DO believe we can use media and marketing to impact kids in favorable ways, and have founded our entire organization on that premise to sift out the sludge and elevate the possibility. … [Read more...]

Kids’ Online Ethics Part 3: Community Solidarity; Marketing Cheats

At the recent Ypulse Nat'l Mashup, I chatted with teen virtual goods wünderkind Asuka Martin also interviewed here by Benett Carter about Teen Second Life. I'm fascinated by her composure in handling the mining of her intellectual property/content creation, (someone swiping her stuff) as well as the impact on her authentic brand of custom-created virtual textures and 'skins,' … [Read more...]

Kids’ Gaming Ethics and Immersive Virtual Worlds (Part 2)

Are "cheat codes" a symbol of impatient multi-taskers incapable of working through frustration that need to leap frog over the hard part of life? Or a conduit to open new challenges at higher levels of engagement at a self-motivating pace? With fuzzy ethics, blurred boundaries and zig-zags aplenty in immersive gaming environs, I'd say "cheats" is a loaded term in and of … [Read more...]