Feb 3, 2011 When I was invited to attend the “Power of Active Play” summit hosted by the American Heart Association and Nintendo, my synapses were firing in Howard Rheingold mode, wondering if this convening was going to be a glorified commercial for the gamification of life. I may not be wearing the same rose-colored shades of Jane McGonigal’s Wall Street Journal article … [Read more...]
AHA & Nintendo: Tag-Teaming Innovation To Get Kids Moving (Pt2)
Filed Under: Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Product Placement, Sexualization & Body Image, Shaping Youth, Stereotypes & Diversity Tagged With: academic benefits of play, AHA, American Heart Association, Amy-Jussel, CES11, children, digital-culture-play, exergaming, exertion games, gaming, Get active, Health 2.0, Health Gamers, healthy games, Hope Lab, Humana Games, Humana Games for Health, IFTF, Innovations in getting active, Jane McGonigal, Kids at play, Kids health, kinetics, Let's Move, motion control systems, National Institute of Play, Nintendo Wii, obesity, physical fitness kids, play, play outdoors, Play promotes creativity, Play Works, PlayWorks, Power of Active Play Summit, power of play, Recess Counts, RWJF, scientific benefits of play, Second that e-motion, Verb Yellowball, wellness, Why play matters, Wii Are Family, Wii Fit