June 26, 2009 Just as some kids can sniff out an ‘educational’ experience and shut the learning light switch off (or dim it at best) others do the same with the phrase "Serious Games." Though it's an accurate label for the new healthGAMERS site, I hesitate to use ‘serious games’ because it can send people bolting in the opposite direction faster than you can say ‘disease … [Read more...]
healthGAMERS: Newly Launched Hub For Serious Gaming
Filed Under: Advertising, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth, Viral & Buzz Media Tagged With: Amy-Jussel, Andre Blackman, CDC, childhood obesity, children, classroom2.0, digital health, disease management, Edubloggers, Elf-Island, exergaming, Game Changers, gamers, GoodQuests, health, Health 2.0, health e-games, healthGAMERS, healthy, HopeLab, humana, Investing in Digital Play, Isis, Joan Ganz Cooney Center, Kids, learning, m-health, Melanie Lazarus, mobile health, nutrition, Pioneering Ideas, Playnormous, public health, Pulse and Signal, Ruckus Nation, RWJF, serious-games, simulations, videogames, virtual nutrition, Virtual-Worlds