Nov. 16, 2009 Tune into the way back machine to get some pertinent media wisdom for today’s H1N1 pandemic scaring the stuffing out of young kids. See the poster at left? It was produced in 1939 at the beginning of WWII as a precautionary poster to quell panic and stiffen resolve if the Nazis succeeded in invading Great Britain. Though never used, it can teach us a lot … [Read more...]
Swine Flu School Panic? NGC Now Offers Sick Day Media
Filed Under: Emerging trends & STEM, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Shaping Youth, Viral & Buzz Media Tagged With: 60 minutes swine flu, AAP, at risk groups, Bruce Sallan, Carry on, CDC, Center for Disease Control, channel, daily journal of flu, disease, distance learning, flu, flu.gov, H1N1, H1N1 by the numbers, health, hospitals, hysteria, Keep calm, Kids, KidsHealth.org, learning, lifelong learning, mainstream media, media panic, media-literacy, medical advice, MSM, national emergency, National Geographic, pandemic, parents fears, pediatric, pregnancy, school panic, seasonal flu, sick day school, Swine flu, symptoms of swine flu, teen, thimerosal, tween, vaccine, vaccine controversy, vaccine opponents, wellness, youth
Therapeutic Impacts of Virtual Worlds: Using New Media Positively
Aug. 8, 2016 Please pitch in to add your data/case studies from VR pain management to VR for psychiatric use and more... ...Currently working on an update about positive media innovation including tips/tactics for the "sandwich generation" of parents providing eldercare and am thrilled to see virtual reality being tested in senior living communities among startups like … [Read more...]
Filed Under: Branding & Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Positive Picks, Pro-Social & Positive Picks, Product Placement, Shaping Youth Tagged With: #digitalhealth, Andre Blackman, AT&T simulator, Cancer, disease, Embodied Labs, G4H, games for health, Gaming For Health, healing, health, Health 2.0, Health Further, healthcare, HopeLab, hospitals, humana, Kids, mental health, Nationwide Children's Hospital, pediatric, physical therapy, Pokemon Go public health, PTSD, ReMission, Rendever Health, schools, serious-games, stroke, technology, teens, therapeutic, Virtual-Worlds, VR eldercare, VR empathy training, VR simulations, youth