Nov. 11, 2009 With the outpouring of sadness regarding Fort Hood, the scary statistics surfacing on PTSD and women soliders under 'friendly fire' from missles of a different kind, and … [Read more...]
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MyVetwork: Connecting The Digital Dots For Veterans Globally
Filed Under: Emerging trends & STEM, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Positive Picks, Pro-Social & Positive Picks, Shaping Youth, Stereotypes & Diversity Tagged With: Afghanistan, aid, Air Force, Amy-Jussel, armed forces, Army, assistance, brats our journey home, combat, deployed, depression, Desert Storm, Digital, Fort Hood, Freedom, healing, help, infantry, liberty, Marines, military, military brats, My Vetwork, MyVetwork, Navy, navy juniors, outreach, peace, post traumatic stress disorder, PTSD, rape, servicemen, social network, social-media, soldiers, terrorism, the theater, therapeutic, trauma, TriCare for Life, troops, U.S. Veterans, unknown soldier, VA Hospitals, Veteran statistics, veterans, Veterans Day, veterans resources, Vietnam, Virtual Iraq, Virtual-Worlds, war, women soldiers, Yale study, yellow ribbon
Health2.0: Hunting Cryptic Cryptids in Cryptozoo!

Oct. 8, 2009 As we observe October as health month in multiple media iterations of kids' mental and physical well-being, it's fitting that I've been away covering the excitement at Health2.0 this … [Read more...]
Filed Under: EcoKids-Environment, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth, Viral & Buzz Media Tagged With: 2009, AHA, American Heart Association, Andre Blackman, art, cardiac, chasing cryptids, children, creatures, Cryptids, Cryptozoo, Digital, Dr. Jody Ranck, exergaming, FitBit, fitness, Frontline SMS, G-Force, Games for Good, games for health, Gaming4Health, geocache, geochase, global health, healing, health, Health month, Health2.0, healthGAMERS, hope phones, hospitals, humana, IFTF, Improv, Jane McGonigal, Jody Ranck, Kids, Kristi Miller Durazo, McKesson Foundation, Movement, NFL Rush, October, play, Play 60, Playnormous, public health, Pulse and Signal, real world games, Sendak, sex ed, SexTech Conference, sims, simulations, SMS, sugar stats, team building, Texting4Health, therapeutic, Tiptrees, Virtual Iraq, Virtual-Worlds, wellness, Wii, Wild things, youth
Therapeutic Impacts of Virtual Worlds: Using New Media Positively

Aug. 8, 2016 Please pitch in to add your data/case studies from VR pain management to VR for psychiatric use and more... ...Currently working on an update about positive media innovation including … [Read more...]
Filed Under: Branding & Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Positive Picks, Pro-Social & Positive Picks, Product Placement, Shaping Youth Tagged With: #digitalhealth, Andre Blackman, AT&T simulator, Cancer, disease, Embodied Labs, G4H, games for health, Gaming For Health, healing, health, Health 2.0, Health Further, healthcare, HopeLab, hospitals, humana, Kids, mental health, Nationwide Children's Hospital, pediatric, physical therapy, Pokemon Go public health, PTSD, ReMission, Rendever Health, schools, serious-games, stroke, technology, teens, therapeutic, Virtual-Worlds, VR eldercare, VR empathy training, VR simulations, youth