June 7, 2014 This coming week I’m attending the colossal gaming #Gsummit in S.F., a four-figure fee fandango (won in a drawing) that I’m eagerly sweeping my slate for in order to learn from ‘the biggies’ how large scale gaming and gamification can impact behavior change, physical/mental and social-emotional environments, education, imaginative play, and even widespread public … [Read more...]
Gaming: A Battle Over Anorexia In World of Warcraft
Filed Under: Mobile Media, Apps & Gaming Tagged With: #Gsummit2014, Addicting-Games, adolescent body image, anorexia, behavior change, Bigorexia, boys body image, cognitive science, crisis text line, Erik Martin, Erik N. Martin, game addiction, game based learning, gamification, gaming for good, GSummit, Inspire Foundation, kids mental health, male eating disorders, MIT Vanished Game, MMORPGs, MMOs, nature deficit, NEDA, PersonalZen, Persuasion-Technology-Lab, ReliefLink, SuperBetter, teen depression, therapeutic benefit, video games get kids hooked, videogames, Virtual Reality, Workout App, World-of-Warcraft, WoW, WoW as therapeutic tool, YthLive