June 7, 2014 This coming week I’m attending the colossal gaming #Gsummit in S.F., a four-figure fee fandango (won in a drawing) that I’m eagerly sweeping my slate for in order to learn from ‘the biggies’ how large scale gaming and gamification can impact behavior change, physical/mental and social-emotional environments, education, imaginative play, and even widespread public … [Read more...]
Gaming: A Battle Over Anorexia In World of Warcraft
Culture Clash: STD App’s Naming Gaffe Goes Viral
July 19, 2014 Update: Mahalo and 'Ho'omaika'i 'ana (thank you and congratulations) for the corporate social responsibility exhibited by the Hula app founders and developers who have officially renamed their HIV/STD testing results app "Healthvana" as promised for a mid-July reveal! (more news here and follow up story to come) May 6, 2014 30 days later, AP NewsBreak/The … [Read more...]
YTH: Youth, Tech, Health–Shaping Youth Interviews YTH Jamia Wilson
Mar. 29, 2014 Like a teen whose spirited, edgy adolescence evolved toward bold innovation, I’ve watched YTH.org "grow up" as an organization over time, expanding and emerging into one of the most exciting intergenerational collaborations surrounding youth wellness and technology. Always a favorite for inspiring fresh thinking and preventive digital health problem-solving, … [Read more...]
Circle of 6 Campus Safety App: What It is And What it Isn’t
Update: March 7, 2013 It's official! The President Signed VAWA! Feb. 28, 2013 Finally! The Violence Against Women Act has passed both the House and the Senate and is moving on for final signing by the President. To celebrate, you'll love this pop culture Taylor Swift style video send-up about the 22 who voted against VAWA. It's hilarious. Even though VAWA is no laughing … [Read more...]