Archives for 2014

Healthvana: Peace of Mind In The Dating App Era?

Oct. 30, 2014 Update! With 'healthy Halloween' tweets on Twitter, I checked back on my own post here to see why it's getting a spike in 'retweet' circulation, and now see there's been huge press lately from Good Morning America to NPR, VentureBeat and beyond this fall, so congrats to Healthvana for media making a difference in public health! (An entire HealthBeat Conference … [Read more...]

Creative Galaxy: Inspiring Kids With Art In Everyday Life

Aug. 24, 2016 Update Glad to hear Creative Galaxy will be back for season two starting Sept. 16, 2016 as I keep reading more research about the tactile, artistic, creative benefits of hands-on art at every age and want to ensure that in this era of screen time experiences, we don't lose sight of the opportunity for OFF-line messy arts ed for growth, brain food and … [Read more...]

Amazon Kids Shows Segue Screen Time Into View + Do

June 30, 2014 “What’s a cookie cutter?” said one student as I passed out the tools to build a knock-off of a Lunchable as part of a health literacy ‘switch pitch’ teaching about ingredients.“What do you even DO with Playdough?” said another when I gave mini-tubs to kindergarten kids who poked at it curiously as if they’d never seen or played with it before.These are some of the … [Read more...]

Speaking Out: A Rainbow of Reasons We Need Diverse Books

June 26, 2015 Update Photo essayist/youth archivist Rachelle Lee Smith of visual literacy book Speaking Out will be in town signing copies at Reach and Teach San Mateo tonight 7-9pm. Apropos on this day of historic family diversity with the 5-4 Supreme Court decision ruling that gay couples have the right to marry, as her photos in the book point to the many youth voices not … [Read more...]

Gaming: A Battle Over Anorexia In World of Warcraft

June 7, 2014 This coming week I’m attending the colossal gaming #Gsummit in S.F., a four-figure fee fandango (won in a drawing) that I’m eagerly sweeping my slate for in order to learn from ‘the biggies’ how large scale gaming and gamification can impact behavior change, physical/mental and social-emotional environments, education, imaginative play, and even widespread public … [Read more...]