Nov. 16, 2010 When I lobbed the “what do you read just for fun” query at some middle and high school kids recently, reactions ran the gamut from quizzical, “what do you mean by “for fun” to disturbing, “I don’t have TIME to read for fun" or "I have too much school work”…and yet their nose-in-the-text-screen antics tells another story by sheer observation. Kids are CONSTANTLY … [Read more...]
Is There A “Decline” In Kids Reading Or Is It Just Shifting Forms?
Filed Under: Emerging trends & STEM, Growing up too soon, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: Alfie Kohn, Alice, Alice for the ipad, Amy-Jussel, apps, AR, augmented reality, brain cell damage, children's literacy, Deathly Hallows, digital devices, e-books, ebooks, gaming, Harry Potter Alliance, I live in the future here's how it works, innovation, iPad, KFF, kids literacy, kids teens and reading fun, kids-media, Kindle, Nick Bilton, pleasure reading, reading, reading and writing, reading for pleasure, Reading is Fundamental, Room to Read, Sara-Grimes, Sara-M.-Grimes, Scholastic reading study 2010, smart phones, Storybird, The Hurried Child, Will Smith running and reading
Earth Day: 40 Eco Links Worth Recycling to Friends
April 20, 2020 Update: (How often does that happen 20-2020?) 4-21-2020: Amidst the "Contagion" concerns of COVID-19, take a moment to imagine what POSITIVE CONTAGION taking action on climate change could look like... Here are just a few ways to engage and inspire kids with green media to advocate for our planet's future! 4-20-2018 update: I'll spare you the countless … [Read more...]
Filed Under: Branding & Consumerism, Consumerism, EcoKids-Environment, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: #EarthDay2016, altruism, apps, avatar, behavior, blue is the new green, Blue Planet, cause marketing, CauseWorld, change agents, climate change, dirty thirty, Discover the forest, Disneynature, Earth Day, eco, eco heroes, eco labels, eco literacy, eco-friendly, ecology, Energy Star, Envirolution, Environment, Forest Ethics, Fun theory, Get 'Em Outside, green games, Green my Parents, green toys, Green TV, Green-Teens, greenwashing, habitat, Heal the Bay, Healthy Child Healthy World, how to turn people green, influence, Kids, marketing hope, media-literacy, mindfulness, NCLI, Ocean Conservancy, oceanized, Oceans, One world, philanthropy, planet stewards, Plastiki, reach and teach, recycling, safe cosmetics, Save Our Seas, save the planet, Sea Turtles, service learning, social gaming, socially responsible, Sustainability, The Lorax, unplugged, youth