Feb. 4, 2015 Update! Tomorrow on Blog Talk Radio, impaired survivor of texting and driving Liz Marks shares her truth in a powerful show to get teens to LISTEN about putting down the phone. Lauren Galley of Girls Above Society hosts, with special guest and Shaping Youth ally Diana Graber of Cyberwise.org. Important topic that impacts us all. I plan on tuning in with my teen and … [Read more...]
Stop Texting While Driving: Will People Learn To Steer Clear?
Filed Under: Advertising, Branding & Consumerism, Emerging trends & STEM, Growing up too soon, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Positive Picks, Pro-Social & Positive Picks, Product Placement, Shaping Youth Tagged With: 23 times more likely to crash, adolescent brain, advergaming, against texting while driving, Amy-Jussel, AT&T, AT&T simulator, ATT DriveMode, behavior change, behind the wheel texting, Derek Baird, don't text and drive, Drive Safe.ly, driver's ed, driver-safety-teens-insurance-rates, It can wait, media-literacy, mobile CSR, mobile safety, Mobile Youth, neuroscience, never text and drive, no phone zone, no text is worth dying for, no text on board, no texting, not texting while driving phone, parental controls, pledge, profit over public health, responsible young drivers, speech to text recognition, stop the texts, stop the wrecks, teen drivers, Teen-Auto-safety, text no more, texting and driving, texting-while-driving, what works to drive behavior change
Therapeutic Impacts of Virtual Worlds: Using New Media Positively
Aug. 8, 2016 Please pitch in to add your data/case studies from VR pain management to VR for psychiatric use and more... ...Currently working on an update about positive media innovation including tips/tactics for the "sandwich generation" of parents providing eldercare and am thrilled to see virtual reality being tested in senior living communities among startups like … [Read more...]
Filed Under: Branding & Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Positive Picks, Pro-Social & Positive Picks, Product Placement, Shaping Youth Tagged With: #digitalhealth, Andre Blackman, AT&T simulator, Cancer, disease, Embodied Labs, G4H, games for health, Gaming For Health, healing, health, Health 2.0, Health Further, healthcare, HopeLab, hospitals, humana, Kids, mental health, Nationwide Children's Hospital, pediatric, physical therapy, Pokemon Go public health, PTSD, ReMission, Rendever Health, schools, serious-games, stroke, technology, teens, therapeutic, Virtual-Worlds, VR eldercare, VR empathy training, VR simulations, youth