Nov. 2, 2009 Not sure which part of this creeps me out more, the fact that 21st century baby dolls have a Wiimote crammed up the wazoo to ‘bring the baby to life’ as a Wii system accessory, the passive pink gender cues for girls and total absence of boys as video parenting poppas, or the product picture being a dead-ringer look alike of my own offspring at that age. Ewww all … [Read more...]
“Bring Your Baby to Life With Your Wii Remote?”
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Marketing Shaping Youth, Media Literacy, Product Placement, Sexualization & Body Image, Shaping Youth, Stereotypes & Diversity Tagged With: 21st century, Australia, Baby and Me, baby glutton, babydolls, balance board, Bebe Gloton, behavioral cues, boys, Case for Make Believe, CES, Consumer Electronics Show 2009, consumption, digital play, dolls, exergames, gaming, Gender, girls, health games, mommy bloggers, National Institute of Play, NextNow Collaboratory, Nintendo, Packaging-Girlhood, parenting, Pink Think, play, realism, simulations, Stuart Brown, Tech toys, totally wired, Toys, video games, Wii, Wii remote, wiimote, Wired
Kids@Play: Elf Island Unlocks the Secret to Parent Approval
I was AWOL at CES as my IBM went MIA. Translated? You're SOL (simply outta luck) if you're seeking a fresh thread on the big Consumer Electronics Show toys and tactics targeting kids at the Kids at Play summit, until I can reconvene with colleagues or TechMamas that were present to interview them and/or pitch a guest editorial. I tried, I really tried to get there. The … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Product Placement, Shaping Youth Tagged With: Brain Based Business, brandwashing, Case for Make Believe, CES, CES Kids summit agenda, change begins with me, Consumer Electronics Show 2009, digital technology kids, digital-natives, Dizzywood, eco literacy, electronics, Elf-Island, fitness kids, focus, gaming, gaming for good, gizmos, Good Quest, have fun do good, high tech toys, Humanitarians, iphone filters for kids, Izzy-Neis, Kids, Kids at play summit, kids brains, Kids@Play, KidsAtPlay, Liz and Craig Kronenberger, Mattel, Mattel Mind Flex, MC Milker, memory games, Mirrored Gaming, new media, No-Child-Left-Inside, open ended play, Packaging-Girlhood, Pamela Poole, physical health kids, Planet Soccer, power of play, SafeEyes mobile, Sandbox Summit, social issue games, stick and cardboard, Strong Museum of Play, Susan Linn, Tech mamas, teens, teens in tech, theta waves, Toy Hall of Fame, value of unstructured play, video games, Virtual-Worlds, Wii Are Family, Wii Mii, youth, Zookazoo