Jan. 2, 2014 From the amazing Explore.org livestream media and National Geographic critter cams to the gaming immersion into the world of wildlife via Animal Jam I’ve been thinking a lot about the co-existence of nature and kid’s digital media lately.So much so, that I’d like your views on this broad-based statement:“Technology Brings Us Closer Than Ever to Wildlife” Agree or … [Read more...]
Nat’l Wildlife Federation’s Ubooly Toy Deal + New Digital Kids Report
Filed Under: Mobile Media, Apps & Gaming Tagged With: Amy-Jussel, Animal Jam, balance screen time with green time, be out there, Children and Nature, children and screens, connecting kids to nature, Consumerism, digital kids, digital technology kids, digital-culture-play, Disney Nature, EcoKids-Environment, Emerging trends & STEM, Friending Fresh Air, Interactive Games, Marketing Shaping Youth, Mobile Media, National Wildlife Federation, nature and wildlife apps for kids, nature apps, Nature-Deficit-Disorder, play outdoors, play outside, Project Wild Thing, Ranger Rick, Richard-Louv, screens in nature, screentime, Sharing Nature with Children, tech and nature coexist, The Nature Principle, Ubooly, Winter Wonderland Photo Contest
Kids@Play: Elf Island Unlocks the Secret to Parent Approval
I was AWOL at CES as my IBM went MIA. Translated? You're SOL (simply outta luck) if you're seeking a fresh thread on the big Consumer Electronics Show toys and tactics targeting kids at the Kids at Play summit, until I can reconvene with colleagues or TechMamas that were present to interview them and/or pitch a guest editorial. I tried, I really tried to get there. The … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Product Placement, Shaping Youth Tagged With: Brain Based Business, brandwashing, Case for Make Believe, CES, CES Kids summit agenda, change begins with me, Consumer Electronics Show 2009, digital technology kids, digital-natives, Dizzywood, eco literacy, electronics, Elf-Island, fitness kids, focus, gaming, gaming for good, gizmos, Good Quest, have fun do good, high tech toys, Humanitarians, iphone filters for kids, Izzy-Neis, Kids, Kids at play summit, kids brains, Kids@Play, KidsAtPlay, Liz and Craig Kronenberger, Mattel, Mattel Mind Flex, MC Milker, memory games, Mirrored Gaming, new media, No-Child-Left-Inside, open ended play, Packaging-Girlhood, Pamela Poole, physical health kids, Planet Soccer, power of play, SafeEyes mobile, Sandbox Summit, social issue games, stick and cardboard, Strong Museum of Play, Susan Linn, Tech mamas, teens, teens in tech, theta waves, Toy Hall of Fame, value of unstructured play, video games, Virtual-Worlds, Wii Are Family, Wii Mii, youth, Zookazoo