Mar. 20, 2009 It’s overcast here on the water today, which shifts my annual spring ritual into a different lens of wonder. Whenever things get too wacky in my world (and lately, that’s been hourly) I instinctively start removing clutter of the mind, media, and heart to time travel back into childhood, and just stop ALL stimulation. These days I worry that kids never fully … [Read more...]
First Day of Spring! See It Through A Child’s Eyes
Filed Under: EcoKids-Environment, Emerging trends & STEM, Growing up too soon, Media Literacy, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: Betsy Burroughs, Brian-Reich, children, Eco-Childs-Play, first day of spring, focus, Future Catalyst, Get 'Em Outside, Kids, nature, NCLI, Spring, spring kids books, spring rituals, through a child's eyes, unplugged
Kids@Play: Elf Island Unlocks the Secret to Parent Approval
I was AWOL at CES as my IBM went MIA. Translated? You're SOL (simply outta luck) if you're seeking a fresh thread on the big Consumer Electronics Show toys and tactics targeting kids at the Kids at Play summit, until I can reconvene with colleagues or TechMamas that were present to interview them and/or pitch a guest editorial. I tried, I really tried to get there. The … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Product Placement, Shaping Youth Tagged With: Brain Based Business, brandwashing, Case for Make Believe, CES, CES Kids summit agenda, change begins with me, Consumer Electronics Show 2009, digital technology kids, digital-natives, Dizzywood, eco literacy, electronics, Elf-Island, fitness kids, focus, gaming, gaming for good, gizmos, Good Quest, have fun do good, high tech toys, Humanitarians, iphone filters for kids, Izzy-Neis, Kids, Kids at play summit, kids brains, Kids@Play, KidsAtPlay, Liz and Craig Kronenberger, Mattel, Mattel Mind Flex, MC Milker, memory games, Mirrored Gaming, new media, No-Child-Left-Inside, open ended play, Packaging-Girlhood, Pamela Poole, physical health kids, Planet Soccer, power of play, SafeEyes mobile, Sandbox Summit, social issue games, stick and cardboard, Strong Museum of Play, Susan Linn, Tech mamas, teens, teens in tech, theta waves, Toy Hall of Fame, value of unstructured play, video games, Virtual-Worlds, Wii Are Family, Wii Mii, youth, Zookazoo