Sept. 2, 2016 Update Adding a few recent finds along these lines of 'putting emotion into game play' like "Shelter, Paws" and other empathy based critter care games to edge towards seeding compassion for all creatures great and small caring for wolf pups and badger babies, instead of fantasy Pokemon Go creations. Also, here's a recently funded Kickstarter called Junior … [Read more...]
Tilt World’s Nicole Lazzaro (Interview) Putting Emotion Into Game Play
Filed Under: EcoKids-Environment, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, People Shaping Youth, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: Amy-Jussel, Arbor Day, climate change, deforestation, eco edu iphone apps, eco heroes, eco literacy, Environment-Kids, Environmental Education, Fiero, Flip the Frog, Games for Change, gamification, gaming for trees, green gaming, healthy-planet, iPhone apps kids, kids causes, Madagascar, Nature Rocks, NCLI, Nicole Lazzaro, Planet Green, plant trees, Playsourcing, seeding green, serious-games, social cause gaming, social change, STEM, Sustainability, Tilt World, TiltWorld, WeForest, XeoDesign, XeoPlay, youth eco advocacy
Vanished Edu-Game: 11 Yr Old Rylan Reports “Back from the Future”
June 20, 2011 Mission? Make learning fun. Investigators? Preteens. GameQuest? STEM studies, deeply rooted in gaming fun. I’ve been saving this post about MIT MediaLab/Education Arcade's Vanished game for today’s opening of the Games For Change festival in NYC, since their keynote speaker Al Gore has been taking questions @G4C on Twitter about best practices to engage … [Read more...]
Filed Under: EcoKids-Environment, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: Anita Borg Institute, applied science, Collective Knowledge Depository, decode clues, DigiGirlz, Digital Media Learning, Doug Engelbart, Dr Jen Shewmaker, eco education, EcoKids, Education Arcade, EduTech, Environmental Education, FutureLab.net, G4C, Games for Change, Games for Good, games people play, gamification, GFC2011, humanity ascending, IFTF, Institute for the Future, Jane McGonigal, MacArthur-Foundation, middle school girls, MIT Media Lab, MIT Scratch, MIT Vanished Game, preteens, Program for the Future, Project Phoenix, Ruby Skye, sci-fi narrative, SciGirls, serious-games, Smithsonian, STEM, STEM programs for girls, Sustainability, Vanished: Learning Science through gaming, Zoeys Room