Crowdsourcing has become quite the ‘thang’ with ideas percolating all over the globe on how to create healthier worldviews for kids online, offline, and bridging both worlds in between! (The much anticipated Elf Island opens Tuesday in beta testing, woohoo! It's an AMAZING online to offline bridge for changemaking in the childrens' media arena, and I've been mum … [Read more...]
Treat Suneet By Voting for Dream Village TODAY At IdeaBlob!
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Positive Picks, Pro-Social & Positive Picks, Shaping Youth, Viral & Buzz Media Tagged With: affect change, Amy-Jussel, books with meaning, changebloggers, crowdsourcing, Digital Media Learning, Dizzywood, Dream Village, Elf-Island, Environment, gaming for good, Global Water, Hastac, Ideablob, ideas, Izzy-Neis, Kids, living books, Liz Kronenberg, MacArthur-Foundation, Michael-Carter, Play Pumps, Scott Arpajian, social conciousness, social issue games, Social Symmetry, Suneet Bahtt, Teen-Second-Life, tweens, Virtual-Worlds, water shortage, Zookazoo
Kids’ Health 2.0: Get Your Head in the Game
Unbeknownst to me, today is Child Health Day, evidently the 80th annual occasion? (another one of those ‘must’ve slipped by me’ arcane calendar days) Evidently Calvin Coolidge came up with this gig way back in 1928, complete with proclamation and pledges toward healthy eating and activity and the future of our nation...but let's face it, we all know … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth Tagged With: 23andme, active games, advergaming, American Well, B*tween, Beacon Street Girls, casual games, CBBC, CDC, Child Health Day, children media management, computer games, DDR, digital gaming, Dr. Greene.com, Duke Children's Hospital, e-Health, exerlearning, FitBit, food marketing, G4C, Games for Change, gaming for good, Gaming For Health, gaming summits, Gaming4Health, generation fit, Health 2.0, health games, Health-e, HealthGrades, HopeLab, HRSA, IOM, iphone apps, Kids, Kotaku, Lake Rescue, Mayo Clinic, Me2Universe, MedHelp, mobile health apps, MuveIt, Navigenics, Overtime Fitness, overweight kids, physical fitness kids, Playnormous, positive gaming, public health, ReMission, Ruckus Nation, serious-games, Spore, teens, Teens for Safe Cosmetics, tweens, video games, Virtual-Worlds, web worlds useful for children, WebMD, Whyville, Wii Fit, Will Wright, youth gyms