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You are here: Home / Archives for UGC-teen-apparel

Kids’ Online Ethics Part 3: Community Solidarity; Marketing Cheats

July 29, 2008 by Amy Jussel 12 Comments

At the recent Ypulse Nat'l Mashup, I chatted with teen virtual goods wünderkind Asuka Martin also interviewed here by Benett Carter about Teen Second Life. I'm fascinated by her composure in handling … [Read more...]

Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth, Viral & Buzz Media Tagged With: 350.org, Angela-McBride, Asuka-Martin, branding-cultures, Cheat-Codes, copybots, Dizzywood, Easter-eggs, Electronic-Arts, Ethics-virtual-worlds, Game-Cheats, Gamine-Expedition, GoodPlay-Project, in-game-marketing, informal-learning, Izzy-Neis, kids-creative-content, Kids-gaming-secret-codes, Kindly-High-School-SL, machinima, marketers-using-game-cheats, neopets, New-Life-for-Old-Soles, online-communities-kids, Radical-Trust, Recycleworks, RezEd, Sam-Gilbert, Sara-Grimes, Second-Life, Sight-Night, Step-It-Up-2007, Teen-Second-Life, Teen-virtual-worlds, Tiger-Woods-Xbox-cheat, tweens, UGC-teen-apparel, Virtual-to-real-world-play-patterns, YPulse, YPulse-Mashup-virtual-worlds, Zookazoo
Amy Jussel
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