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You are here: Home / Archives for Virtual Gaming in Schools

150 Kids’ Virtual Worlds: 95 Live, 68 in R&D; How Many Are Worthy?

September 2, 2008 by Amy Jussel 16 Comments

Seems everyone is in L.A. for the Virtual Worlds Expo except me right now, with e-mails and schmooze plans flinging back and forth like a gamer leader board. No, gang, I can’t make it to … [Read more...]

Filed Under: Branding & Consumerism, Consumerism, EcoKids-Environment, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Shaping Youth Tagged With: 150 virtual kids worlds, Avatars, Barbie World, BarbieGirl, Barry-Joseph, children, DDR, Denise Tayloe, Digital Media Learning Competition, Dizzywood, DML, Elf-Island, Game-Cheats, Gamine-Expedition, Gigglebubble media, Global Kids, Hastac, Holy Meatballs, informal-learning, Izzy-Neis, Joi Podgorny, Kids, Kids Online, Kids-Virtual-worlds, Living Folklore, MacArthur-Foundation, Me2, Me2 Universe, Michael-Carter, P4K, Pink Think, Playing for Keeps, Ruckus Nation, Safety and Fun, Sara-Grimes, Scott Arpajian, Second-Life, serious-games, simulations, SL, teen, Teen-Second-Life, Tempest in Crescent City, The Escapist, tween, Unconference, Virtual Ability, Virtual Gaming in Schools, Virtual Worlds Expo, VW, Wii Fit, Wii Healthy, Wii Sport, Willow Chillow, Young Innovator Awards, youth, Zookazoo
Amy Jussel
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