June 20, 2011 Mission? Make learning fun. Investigators? Preteens. GameQuest? STEM studies, deeply rooted in gaming fun. I’ve been saving this post about MIT MediaLab/Education Arcade's Vanished game for today’s opening of the Games For Change festival in NYC, since their keynote speaker Al Gore has been taking questions @G4C on Twitter about best practices to engage … [Read more...]
Vanished Edu-Game: 11 Yr Old Rylan Reports “Back from the Future”
Filed Under: EcoKids-Environment, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: Anita Borg Institute, applied science, Collective Knowledge Depository, decode clues, DigiGirlz, Digital Media Learning, Doug Engelbart, Dr Jen Shewmaker, eco education, EcoKids, Education Arcade, EduTech, Environmental Education, FutureLab.net, G4C, Games for Change, Games for Good, games people play, gamification, GFC2011, humanity ascending, IFTF, Institute for the Future, Jane McGonigal, MacArthur-Foundation, middle school girls, MIT Media Lab, MIT Scratch, MIT Vanished Game, preteens, Program for the Future, Project Phoenix, Ruby Skye, sci-fi narrative, SciGirls, serious-games, Smithsonian, STEM, STEM programs for girls, Sustainability, Vanished: Learning Science through gaming, Zoeys Room
Beyond Tech Toys: Pico=A Playful Invention Company (Part Four)
Feb. 6, 2009 Today I had the pleasure of speaking with global fellowship recipients in Stanford's Innovation Journalism Program (here's VentureBeat's audio of Director David Nordfors explaining the concept of innovation journalism). I tried to explain Shaping Youth's version of innovation learning and thankfully, had asked Scott Arpajian, co-founder of virtual world Dizzywood … [Read more...]
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: Amy-Jussel, Animoto, children, David Nordfors, Dizzywood, Do Something, Elf Island.com, Elf-Island, innovation, Innovation Journalism, innovation learning, learning, Lego Mindstorms, Lego Universe, Meil Lin Fung, MIT Media Lab, Naeem Zafar, PICO, PicoBoard, PicoCricket, Playful Invention Company, Scott Arpajian, Stanford-University, teaching, Tech toys, Teens Turning Green, Venture Beat, Web 2.0 entrepreneurs, Zoeys Room