Are "cheat codes" a symbol of impatient multi-taskers incapable of working through frustration that need to leap frog over the hard part of life? Or a conduit to open new challenges at higher levels of engagement at a self-motivating pace? With fuzzy ethics, blurred boundaries and zig-zags aplenty in immersive gaming environs, I'd say "cheats" is a loaded term in and of … [Read more...]
Kids’ Gaming Ethics and Immersive Virtual Worlds (Part 2)
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Growing up too soon, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth Tagged With: Amy-Jussel, Asuka-Martin, Avatars-behaving-badly, BlogHer-Second-Life, Cheat-Codes, Cheats, danah-boyd, Dizzywood, Easter-eggs, Elf-Island, Ethics-Gaming, ethics-immersive-worlds, Game-Cheats, GameBoy-cheats, Good-Play-Project, Guitar-Hero-Cheats, HulalaGirls, internet-chat-moderation-kids, Izzy-Neis, Kids-Virtual-worlds, Michael-Carter, moral-panic, NetFamily-News, online-communities-kids, Product Placement, RezEd, Sandra-Foyt, serious-games, Teen-Second-Life, Webkinz, workarounds, YPulse, Zookazoo