June 7, 2014 This coming week I’m attending the colossal gaming #Gsummit in S.F., a four-figure fee fandango (won in a drawing) that I’m eagerly sweeping my slate for in order to learn from ‘the biggies’ how large scale gaming and gamification can impact behavior change, physical/mental and social-emotional environments, education, imaginative play, and even widespread public … [Read more...]
Gaming: A Battle Over Anorexia In World of Warcraft
Filed Under: Mobile Media, Apps & Gaming Tagged With: #Gsummit2014, Addicting-Games, adolescent body image, anorexia, behavior change, Bigorexia, boys body image, cognitive science, crisis text line, Erik Martin, Erik N. Martin, game addiction, game based learning, gamification, gaming for good, GSummit, Inspire Foundation, kids mental health, male eating disorders, MIT Vanished Game, MMORPGs, MMOs, nature deficit, NEDA, PersonalZen, Persuasion-Technology-Lab, ReliefLink, SuperBetter, teen depression, therapeutic benefit, video games get kids hooked, videogames, Virtual Reality, Workout App, World-of-Warcraft, WoW, WoW as therapeutic tool, YthLive
Deconstructing Spongebob, Pt2: A Preschool Parenting Lens
Sept. 20, 2011 In part one, the prelude to this post, I tried to frame the notion of critical thinking skills as a sphere to hold up to the light and rotate slowly instead of banging out opinions in point-counterpoint opposite spectrum and debate polarity. Partly that's because the two focal points I was covering (CCFC's rub with Spongebob Spongebob preschool merchandising … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Growing up too soon, Interactive Games, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth Tagged With: AAP, ad-creep, brains and TV, branding-youth, cartoon characters, cartoon-products, cartoons influence, CCFC, child development, childrens cognitive inability to understand, cognitive science, commercial brands, consumption, Critical-thinking-skills, David Kleeman, executive function, fast-paced TV, Karen Dahl, Kids TV, licensed cartoon characters, media watchdogs, media-literacy, merchandising, neuro cognition, Nickelodeon, pediatrics, pester power, Preschool brain science, Preschool marketing, Preschool programming, PTC, self-regulation, Spongebob Research, Spongebob Squarepants, University of Virginia, working memory