Dec. 4, 2012 No question I continue to land hard on watchdogs that aren’t woofin’ when it comes to media and marketing’s impact on kids, but nobody does it better than Campaign for a Commercial Free Childhood (CCFC) with a solid lip curl and warning snarl before tearing the pants off of those without a corporate conscience focused on profiteering over public health…...So … [Read more...]
CCFC: A Positive Pick, Even When Calling Out Negative TOADY Toys
Filed Under: Advertising, Branding & Consumerism, Consumerism, Counter-marketing, EcoKids-Environment, Emerging trends & STEM, Growing up too soon, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Product Placement, Sexualization & Body Image, Shaping Youth, Stereotypes & Diversity Tagged With: age compression, apptivity ball, baby media, best toy of the year, Bratzillaz, building brain plasticity, Campaign for a Commercial Free Childhood, CCFC, consumer watchdogs, corporate profiteering, digital devices, Digital Literacy, Digital Media Learning, digital world, early childhood education, Early-Sexualization, Facing the Screen Dilemma, FTC, Healthy kids in a digital world, impact of excessive screen time, Kids health, kids rights, kids socioemotional health, Lego Friends, media use, media-literacy, Monster High, National Parenting Publications Awards, Nielsen reports, nurturing healthy brain development, power of play, screen time, Susan Linn, TOADY Awards, Truce, value of unstructured play, winx, worst toy of the year
Vanished Edu-Game: 11 Yr Old Rylan Reports “Back from the Future”
June 20, 2011 Mission? Make learning fun. Investigators? Preteens. GameQuest? STEM studies, deeply rooted in gaming fun. I’ve been saving this post about MIT MediaLab/Education Arcade's Vanished game for today’s opening of the Games For Change festival in NYC, since their keynote speaker Al Gore has been taking questions @G4C on Twitter about best practices to engage … [Read more...]
Filed Under: EcoKids-Environment, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: Anita Borg Institute, applied science, Collective Knowledge Depository, decode clues, DigiGirlz, Digital Media Learning, Doug Engelbart, Dr Jen Shewmaker, eco education, EcoKids, Education Arcade, EduTech, Environmental Education, FutureLab.net, G4C, Games for Change, Games for Good, games people play, gamification, GFC2011, humanity ascending, IFTF, Institute for the Future, Jane McGonigal, MacArthur-Foundation, middle school girls, MIT Media Lab, MIT Scratch, MIT Vanished Game, preteens, Program for the Future, Project Phoenix, Ruby Skye, sci-fi narrative, SciGirls, serious-games, Smithsonian, STEM, STEM programs for girls, Sustainability, Vanished: Learning Science through gaming, Zoeys Room
Young Innovators: Get Out of the Garage and Into the Marketplace!
Calling all social media wünderkind, changebloggers, and humanitarian twitterati and digerati of the millennial set (yes, this means you, Alex Steed) there’s ‘gold in them thar’ hills!’ (ok, that phrase comes from either a Yosemite Sam cartoon or a cowboy parody, but either way, it shows it’s in my lexicon, revealing I’m WAY too old to … [Read more...]
Filed Under: Branding & Consumerism, EcoKids-Environment, Emerging trends & STEM, Interactive Games, Media Literacy, Mobile Media, Apps & Gaming, People Shaping Youth, Positive Picks, Pro-Social & Positive Picks, Shaping Youth, Viral & Buzz Media Tagged With: Advocates-for-youth, Alex Steed, Beth-Kanter, Cathy N. Davidson, changebloggers, Changemakers, Chris Brogan, Digital, Digital Media Learning, digital-natives, Digizens, DML, DML Competition, Grants, Hastac, Hastac Needle, Humanists, Humanitarians, Internships, Isis, MacArthur-Foundation, Media, Millenials, Millenials Changing America, NetSquared, NP Tech, participatory learning, Social citizens, Social entrepreneurs, social-media, YMR, Young Innovator Awards, Young Innovators, Youth Ideas, Youth Media Reporter, Youth Noise