Sept. 1, 2009 How do you improve K-12 student’s health knowledge, inspire creative writing, support eco-values of refurbished technology, and use whimsical hand-painted art of animated monsters to reach and teach? Launch a Playnormous custom-contest of amped up art that looks like it crawled out of a Pixar flick! Our friends at Playnormous (makers of the award-winning … [Read more...]
Playnormous Health-Edu Games Offer FREE Monster iMacs!
Filed Under: Advertising, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: Animation, Apple iMac, Baylor College of Medicine, behavior change, Bust a Health myth, childhood obesity, contest, creative arts, custom, Dizzywood, Edubloggers, education, edugames, escape from diab, exercise, exergaming, feed the monster, Food Fury, Food Pyramid, free computers, FREE iMacs, functional art, GameChangers, games, gaming for good, Gaming For Health, giveaways, health, health e-games, healthGAMERS, healthy games, Healthy-Kids, iMac, K-12 teachers, Kids, media-literacy, Melanie Lazarus, monster, Monster iMacs, nutrition, nutrition research, one-of-a-kind, physical well-being, Playnormous, research, school, serious-games, Students, teachers, teaching tools, technology
healthGAMERS: Newly Launched Hub For Serious Gaming
June 26, 2009 Just as some kids can sniff out an ‘educational’ experience and shut the learning light switch off (or dim it at best) others do the same with the phrase "Serious Games." Though it's an accurate label for the new healthGAMERS site, I hesitate to use ‘serious games’ because it can send people bolting in the opposite direction faster than you can say ‘disease … [Read more...]
Filed Under: Advertising, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth, Viral & Buzz Media Tagged With: Amy-Jussel, Andre Blackman, CDC, childhood obesity, children, classroom2.0, digital health, disease management, Edubloggers, Elf-Island, exergaming, Game Changers, gamers, GoodQuests, health, Health 2.0, health e-games, healthGAMERS, healthy, HopeLab, humana, Investing in Digital Play, Isis, Joan Ganz Cooney Center, Kids, learning, m-health, Melanie Lazarus, mobile health, nutrition, Pioneering Ideas, Playnormous, public health, Pulse and Signal, Ruckus Nation, RWJF, serious-games, simulations, videogames, virtual nutrition, Virtual-Worlds