Aug. 8, 2016 Please pitch in to add your data/case studies from VR pain management to VR for psychiatric use and more... ...Currently working on an update about positive media innovation including tips/tactics for the "sandwich generation" of parents providing eldercare and am thrilled to see virtual reality being tested in senior living communities among startups like … [Read more...]
Therapeutic Impacts of Virtual Worlds: Using New Media Positively
Filed Under: Branding & Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Positive Picks, Pro-Social & Positive Picks, Product Placement, Shaping Youth Tagged With: #digitalhealth, Andre Blackman, AT&T simulator, Cancer, disease, Embodied Labs, G4H, games for health, Gaming For Health, healing, health, Health 2.0, Health Further, healthcare, HopeLab, hospitals, humana, Kids, mental health, Nationwide Children's Hospital, pediatric, physical therapy, Pokemon Go public health, PTSD, ReMission, Rendever Health, schools, serious-games, stroke, technology, teens, therapeutic, Virtual-Worlds, VR eldercare, VR empathy training, VR simulations, youth
Games For Health Regional Summit: Playnormous, Humana & More
Are these critters cute, or what? They're the lil' monsters from our friends at Playnormous, who shared news of a one day event called the Games for Health Regional Summit coming up December 4, 2008 in Houston, Texas. The event offers a great opportunity to get an introduction to the games for health field. You can meet some of the Playnormous allies and their core … [Read more...]
Filed Under: Advertising, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth Tagged With: 02Fitness, active fitness, BAM, CDC, champions for change, DDR, diabetes, Doug Goldstein, Elf-Island, escape from diab, exergaming, fitness, games for health, gaming, Gaming4Health, Health 2.0, Health eGames, healthy eating, Hg4H, HopeLab, humana, iConecto, iconnecto, iTech Fitness, iZone, Kids, Kids health, kids-fitness, kids.gov, Melanie Mowry, Monster's Blog, network for a healthy california, nutrition, physical education, Playnormous, preventive health, school wellness, Serious games initiative, state wellness mandates, teen gaming gyms, Type 2 diabetes, Verb, Verb yellow ball, virtual nutrition, Whyville, WiiFit, XRKade, yellow ball