June 30, 2009 Today in my Twitter feed (yes, I finally joined, see sidebar badge!) I immediately benefited from the 'following' phenom to shortcut my research time when a new friend/follower in Australia, Tania Andrusiak, pointed to today’s Scientific American story called “Take two video games and call me in the morning” ---('ReTweet' visual at left) Guess it's time for … [Read more...]
healthGAMERS Part Two: Interview With Melanie Lazarus, MPH
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth, Viral & Buzz Media Tagged With: Amy-Jussel, Andre Blackman, Archimage, best practices, brain games, brain plasticity, CDC, exergaming, fitness, food, future, G-Force, game addicition, gamers, games for health, gaming, Gaming4Health, health, Health 2.0, health forums, healthcare, healthGAMERS, healthy media, humana, IFF, innovation, Kids, Melanie Lazarus, mHealth, Monster's Blog, NIH, online community, persuasive games, Playnormous, prescribing games, public health, rehabilitation, RezEd.org, Scientific American, screen time, serious-games, take two video games and call me in the morning, Tania Andrusiak, technology, video games, Virtual-Worlds