Dec. 3, 2009 Just visited the excellent Connect Safely forum to pose the industry question, is there ANYthing that digital moderators or online advocates could’ve done in the child safety realm to … [Read more...]
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CyberBullying Tragedies and Internet Safety: eModeration Part3
Filed Under: Branding & Consumerism, Emerging trends & STEM, Growing up too soon, Interactive Games, Marketing Shaping Youth, Media Literacy, Misogyny & Racism, Mobile Media, Apps & Gaming, Sexualization & Body Image, Shaping Youth, Stereotypes & Diversity, Viral & Buzz Media Tagged With: Adinas-Deck, age violations, Anne Collier, banning, blocking, bullying, CEOP, Common Sense Media, Connect Safely, Crisp, Crisp Thinking, CSM, Cyber Tipline, Cyberbullying, digital media, digital multiculturalism, e-learning, eModeration, ethics, Exploited children, Facebook, Focus Dialogues, global digital citizens, Global Kids, Good-Play-Project, grooming, Hailey Hacks, Harvard, Hope Witsell, How to Bullyproof Yourself, Howard Rheingold, imposter profiles, internet filters, internet safety guide, IWF, Izzy-Neis, MacArthur-Foundation, media-literacy, Meeting of the Minds, MMORPGs, moderation, monitoring, netfamilynews, NetModerator, online behavior, online risks, peer tech support, predator panic, RezEd.org, safe chat, Safe Kids.com, self-esteem, sexploitation, sexting, smart socializing, social networking, Tamara Littleton, teen suicide, texting, ThinkUKnow, tracking, Virtual-Worlds, Wired Safety
healthGAMERS Part Two: Interview With Melanie Lazarus, MPH
June 30, 2009 Today in my Twitter feed (yes, I finally joined, see sidebar badge!) I immediately benefited from the 'following' phenom to shortcut my research time when a new friend/follower in … [Read more...]
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth, Viral & Buzz Media Tagged With: Amy-Jussel, Andre Blackman, Archimage, best practices, brain games, brain plasticity, CDC, exergaming, fitness, food, future, G-Force, game addicition, gamers, games for health, gaming, Gaming4Health, health, Health 2.0, health forums, healthcare, healthGAMERS, healthy media, humana, IFF, innovation, Kids, Melanie Lazarus, mHealth, Monster's Blog, NIH, online community, persuasive games, Playnormous, prescribing games, public health, rehabilitation, RezEd.org, Scientific American, screen time, serious-games, take two video games and call me in the morning, Tania Andrusiak, technology, video games, Virtual-Worlds
Dream It. Do It. Youth Grants For Social Change in Virtual Worlds

PDiddy-Puff Daddy-Diddy dude step aside, as THIS is the kind of D.I.D.I. initiative that I want to see out there!!! D.I.D.I. stands for Dream It. Do It…An Ashoka Youth Venture effort with … [Read more...]
Filed Under: EcoKids-Environment, Emerging trends & STEM, Interactive Games, Media Literacy, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: $1000 youth grants, A childs war, Ashoka, Avatars, Barry-Joseph, crowdsourcing, curriculum, DIDI, DIDI grants, Digital Media Learning Competition, DML, Dream it do it, Global Kids, Hastac, health, Health 2.0, HopeLab, kids collaboration, machinima, millennials, MMORPG, participatory learning, peer-to-peer, positive social change, RezEd.org, Ruckus Nation, RWJF, Scribd, Second-Life, seed funding, SL, Social entrepreneurs, Sustainability, teen health, Teen-Second-Life, teens, TSL, virtual learning, Virtual-Worlds, Wellness 2.0, youth empowerment, youth grants, Youth Ventures