I was AWOL at CES as my IBM went MIA. Translated? You're SOL (simply outta luck) if you're seeking a fresh thread on the big Consumer Electronics Show toys and tactics targeting kids at the Kids at Play summit, until I can reconvene with colleagues or TechMamas that were present to interview them and/or pitch a guest editorial. I tried, I really tried to get there. The … [Read more...]
Kids@Play: Elf Island Unlocks the Secret to Parent Approval
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Product Placement, Shaping Youth Tagged With: Brain Based Business, brandwashing, Case for Make Believe, CES, CES Kids summit agenda, change begins with me, Consumer Electronics Show 2009, digital technology kids, digital-natives, Dizzywood, eco literacy, electronics, Elf-Island, fitness kids, focus, gaming, gaming for good, gizmos, Good Quest, have fun do good, high tech toys, Humanitarians, iphone filters for kids, Izzy-Neis, Kids, Kids at play summit, kids brains, Kids@Play, KidsAtPlay, Liz and Craig Kronenberger, Mattel, Mattel Mind Flex, MC Milker, memory games, Mirrored Gaming, new media, No-Child-Left-Inside, open ended play, Packaging-Girlhood, Pamela Poole, physical health kids, Planet Soccer, power of play, SafeEyes mobile, Sandbox Summit, social issue games, stick and cardboard, Strong Museum of Play, Susan Linn, Tech mamas, teens, teens in tech, theta waves, Toy Hall of Fame, value of unstructured play, video games, Virtual-Worlds, Wii Are Family, Wii Mii, youth, Zookazoo
GASP: Thrillseeking Kids Haven’t Got The Faintest Clue
I had really, REALLY hoped to kick off the New Year with all my Positive Picks in media, like Reddit's Feed a Need.org, the new virtual world Elf Island.com, and even commercial eco-efforts like Nickelodeon's Big Green Help ...and I WILL...I promise. But, alas, over winter break I heard some new reports and new stats of media spreading this ludicrous Darwinian IQ test of the … [Read more...]
Filed Under: Damaging Drek, Emerging trends & STEM, Growing up too soon, Media Literacy, Shaping Youth, Vapid Values, Viral & Buzz Media Tagged With: Add new tag, adolescents, asphyxiation, attention, belts, blackout, brain drain, braincells, breath control, breath play, CDC, choking game, D.A.R.E., dangers, EMO, fainting game, Games Adolescents Shouldn't Play, GASP, how tos, internet-safety, kids brains, Ludacris, ludicrous, media moderation, middle school, noose, out cold, oxygen deprivation, passout, preteens, punch, risky behavior, safety warning, scarf game, space monkey, teen suicides, teens, ties, truth or dare, Weary parents, windpipe, youth risk