Nov. 14, 2012 Call it karma, payback, or just ‘got caught,’ the class action lawsuit against Blizzard Entertainment (makers of mega-hits like Diablo, World of Warcraft, Starcraft etc) is really about gamers tired of being played.Anyone who thinks youth and gamers “don’t care” about privacy and security might want to watch closely as this media mess unfolds, because it’s an … [Read more...]
Blizzard’s Snow Job: Security About As Tight As Parental Controls
Filed Under: Consumerism, Emerging trends & STEM, Growing up too soon, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Shaping Youth, Vapid Values Tagged With: Activision, Authenticator, Battle.net, Blizzard Entertainment, Blizzard law suit, childrens online privacy protection act, commodification, compromised accounts, COPPA, Cybersecurity, data breach, data hacks, deceptive trade practices, digital privacy, Ethics-Gaming, FTC, gaming, gaming addiction, gaming violence, kids data privacy, Kids-gaming-secret-codes, Media management, MMORPG, multiplayer games, new proposed FTC rules, opt-out, parental controls, parental permissions, parenting, personal information, privacy-data-youth, security breaches, Terms of Use, U13, undermining parents, workarounds, World-of-Warcraft, WoW
Kids’ Online Ethics Part 3: Community Solidarity; Marketing Cheats
At the recent Ypulse Nat'l Mashup, I chatted with teen virtual goods wünderkind Asuka Martin also interviewed here by Benett Carter about Teen Second Life. I'm fascinated by her composure in handling the mining of her intellectual property/content creation, (someone swiping her stuff) as well as the impact on her authentic brand of custom-created virtual textures and 'skins,' … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth, Viral & Buzz Media Tagged With: 350.org, Angela-McBride, Asuka-Martin, branding-cultures, Cheat-Codes, copybots, Dizzywood, Easter-eggs, Electronic-Arts, Ethics-virtual-worlds, Game-Cheats, Gamine-Expedition, GoodPlay-Project, in-game-marketing, informal-learning, Izzy-Neis, kids-creative-content, Kids-gaming-secret-codes, Kindly-High-School-SL, machinima, marketers-using-game-cheats, neopets, New-Life-for-Old-Soles, online-communities-kids, Radical-Trust, Recycleworks, RezEd, Sam-Gilbert, Sara-Grimes, Second-Life, Sight-Night, Step-It-Up-2007, Teen-Second-Life, Teen-virtual-worlds, Tiger-Woods-Xbox-cheat, tweens, UGC-teen-apparel, Virtual-to-real-world-play-patterns, YPulse, YPulse-Mashup-virtual-worlds, Zookazoo