Dec. 14, 2015 Update Don't miss this Wall Street Journal article, "Is your Doctor Getting Too Much Screen Time? which is a huge patient/service complaint and a disconnect especially among seniors navigating health care systems often being told to do things online when they are not even conversant in that "language." It's a digital health "epic fail" on the transition tactics … [Read more...]
Media Unplugged: Clamping The IV Digital Drip (Pt1)
Filed Under: Emerging trends & STEM, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Shaping Youth Tagged With: 24/7 media, Always-on, attention, brain behavior, brain on computers, digital detoxing, digital downtime, digital dramas, free-thinking, Generation-Digital, gut instincts, how important is it to unplug, infovore, internet addiction, judgment, Kids, life balance, media anxiety, media consumption, Media management, media slave, Media Unplugged, Middle School unplugged, migraine, online community, online ties as strong as family, parenting, patient advocacy, question authority, social media exodus, social Sabbath, teens, teens today, this is not working for me, totally wired, Twitter Quitter, unplug, Unplug Your Kids, unplug yourself, unplugged challenge, wired worlds
healthGAMERS Part Two: Interview With Melanie Lazarus, MPH
June 30, 2009 Today in my Twitter feed (yes, I finally joined, see sidebar badge!) I immediately benefited from the 'following' phenom to shortcut my research time when a new friend/follower in Australia, Tania Andrusiak, pointed to today’s Scientific American story called “Take two video games and call me in the morning” ---('ReTweet' visual at left) Guess it's time for … [Read more...]
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth, Viral & Buzz Media Tagged With: Amy-Jussel, Andre Blackman, Archimage, best practices, brain games, brain plasticity, CDC, exergaming, fitness, food, future, G-Force, game addicition, gamers, games for health, gaming, Gaming4Health, health, Health 2.0, health forums, healthcare, healthGAMERS, healthy media, humana, IFF, innovation, Kids, Melanie Lazarus, mHealth, Monster's Blog, NIH, online community, persuasive games, Playnormous, prescribing games, public health, rehabilitation, RezEd.org, Scientific American, screen time, serious-games, take two video games and call me in the morning, Tania Andrusiak, technology, video games, Virtual-Worlds