Shaping Youth Correspondent Sara Grimes (at left) our hands-on research pro in the gaming arena and a smart as a whip academic to boot, (here's scholarly Sara at ACT Lab) has helped us ALL by distilling the findings from a new study on kids, toys and online play, which she posted on her blog Gamine Expedition. (always on our sidebar if you lose the link!) Here’s the … [Read more...]
Virtual-to-Real World Play Patterns; Sims Used For Solutions?
Filed Under: Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Shaping Youth Tagged With: BJ-Fogg, Bob-McGinley, Club-Penguin, Club-THE-Penguin, Disney-VizWoz, Game-Simulations, HopeLab, Izzy-Neis, MMORPGs, Persuasion-Technology-Lab, Play-Patterns-Kids, Researching-the-researchers, Sara-M.-Grimes, Terra-Nova, TIA, Virtual-Peace-.org, Virtual-to-real-world-play-patterns, Virtual-World-News, Virtual-Worlds, Virtual-Worlds-Kids, VizWoz, VWN
Kids’ Online Ethics Part 3: Community Solidarity; Marketing Cheats
At the recent Ypulse Nat'l Mashup, I chatted with teen virtual goods wünderkind Asuka Martin also interviewed here by Benett Carter about Teen Second Life. I'm fascinated by her composure in handling the mining of her intellectual property/content creation, (someone swiping her stuff) as well as the impact on her authentic brand of custom-created virtual textures and 'skins,' … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth, Viral & Buzz Media Tagged With: 350.org, Angela-McBride, Asuka-Martin, branding-cultures, Cheat-Codes, copybots, Dizzywood, Easter-eggs, Electronic-Arts, Ethics-virtual-worlds, Game-Cheats, Gamine-Expedition, GoodPlay-Project, in-game-marketing, informal-learning, Izzy-Neis, kids-creative-content, Kids-gaming-secret-codes, Kindly-High-School-SL, machinima, marketers-using-game-cheats, neopets, New-Life-for-Old-Soles, online-communities-kids, Radical-Trust, Recycleworks, RezEd, Sam-Gilbert, Sara-Grimes, Second-Life, Sight-Night, Step-It-Up-2007, Teen-Second-Life, Teen-virtual-worlds, Tiger-Woods-Xbox-cheat, tweens, UGC-teen-apparel, Virtual-to-real-world-play-patterns, YPulse, YPulse-Mashup-virtual-worlds, Zookazoo