June 28, 2009 There's no question healthGAMERS are exploring the opportunities of using a "perceived problem as a solution" in the gaming world. Humana is now offering $5000 to create a healthy game concept, RWJF crowdsourced ideas in Teen Second Life with their Dream it. Do it. venture for healthier communities and Elf Island's already seeing therapeutic results in their … [Read more...]
Hey Kids: Is There A Market for Healthy Games?
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth Tagged With: Amy-Jussel, Andre Blackman, Archimage, behavioral change, children, clinicians, Dare to compare, Elf-Island, exergaming, G4C, G4H, Game Changers, gameplay, gamers, Games for Change, games for health, gaming for good, Gaming For Health, GoodQuests, gross out game, health, Health 2.0, health care, health change, health e-games, healthGAMERS, Healthy-Kids, HopeLab, Joan Ganz Cooney Center, Kids health, Melanie Lazarus, Monster's Blog, MPH, nutrition, obesity, playing games to improve lives, Playnormous, positive media, ReMission, RWJF, serious-games, technology, video games, virtual nutrition, Wii Fit