June 20, 2011 Mission? Make learning fun. Investigators? Preteens. GameQuest? STEM studies, deeply rooted in gaming fun. I’ve been saving this post about MIT MediaLab/Education Arcade's Vanished game for today’s opening of the Games For Change festival in NYC, since their keynote speaker Al Gore has been taking questions @G4C on Twitter about best practices to engage … [Read more...]
Vanished Edu-Game: 11 Yr Old Rylan Reports “Back from the Future”
Filed Under: EcoKids-Environment, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: Anita Borg Institute, applied science, Collective Knowledge Depository, decode clues, DigiGirlz, Digital Media Learning, Doug Engelbart, Dr Jen Shewmaker, eco education, EcoKids, Education Arcade, EduTech, Environmental Education, FutureLab.net, G4C, Games for Change, Games for Good, games people play, gamification, GFC2011, humanity ascending, IFTF, Institute for the Future, Jane McGonigal, MacArthur-Foundation, middle school girls, MIT Media Lab, MIT Scratch, MIT Vanished Game, preteens, Program for the Future, Project Phoenix, Ruby Skye, sci-fi narrative, SciGirls, serious-games, Smithsonian, STEM, STEM programs for girls, Sustainability, Vanished: Learning Science through gaming, Zoeys Room
Health2.0: Hunting Cryptic Cryptids in Cryptozoo!
Oct. 8, 2009 As we observe October as health month in multiple media iterations of kids' mental and physical well-being, it's fitting that I've been away covering the excitement at Health2.0 this week. What's it all about? To me, the Health2.0 conference is ideally a place where innovation technology collides with human needs in ambitious acceleration of fast-track … [Read more...]
Filed Under: EcoKids-Environment, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth, Viral & Buzz Media Tagged With: 2009, AHA, American Heart Association, Andre Blackman, art, cardiac, chasing cryptids, children, creatures, Cryptids, Cryptozoo, Digital, Dr. Jody Ranck, exergaming, FitBit, fitness, Frontline SMS, G-Force, Games for Good, games for health, Gaming4Health, geocache, geochase, global health, healing, health, Health month, Health2.0, healthGAMERS, hope phones, hospitals, humana, IFTF, Improv, Jane McGonigal, Jody Ranck, Kids, Kristi Miller Durazo, McKesson Foundation, Movement, NFL Rush, October, play, Play 60, Playnormous, public health, Pulse and Signal, real world games, Sendak, sex ed, SexTech Conference, sims, simulations, SMS, sugar stats, team building, Texting4Health, therapeutic, Tiptrees, Virtual Iraq, Virtual-Worlds, wellness, Wii, Wild things, youth