Feb. 18, 2015 Interesting pairing of mindful eating with the ongoing distracted driving problems which I've written about often regarding what works to drive behavior change...in this MD's new wellness post connecting the dots with both! Sept. 30, 2009 Iām gearing up for theHealth2.0 conference to see what cool gizmos, mobile apps and media uses entrepreneurs have come up with … [Read more...]
Mindless Eating Goes Mobile: HealthGamers Unite!
Filed Under: Advertising, Branding & Consumerism, Emerging trends & STEM, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth Tagged With: Amy-Jussel, Brian Wansink, challenge, champions for change, childhood obesity, children, Cornell University, dietary intake, Elf-Island, food marketing, Fresh Producers, games for health, gaming, good nutrition, gross out game, health, Health 2.0 conference 2009, Health eGames, healthGAMERS, healthy eating, JP Pollak, Kids, mindless eating, nutrition, Nutrition Goodquest, persuasion, Playnormous, portion distortion, RWJF, serious-games, Tamagotchi, virtual pets, Virtual-Worlds
Games For Health Regional Summit: Playnormous, Humana & More
Are these critters cute, or what? They're the lil' monsters from our friends at Playnormous, who shared news of a one day event called the Games for Health Regional Summit coming up December 4, 2008 in Houston, Texas. The event offers a great opportunity to get an introduction to the games for health field. You can meet some of the Playnormous allies and their core … [Read more...]
Filed Under: Advertising, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth Tagged With: 02Fitness, active fitness, BAM, CDC, champions for change, DDR, diabetes, Doug Goldstein, Elf-Island, escape from diab, exergaming, fitness, games for health, gaming, Gaming4Health, Health 2.0, Health eGames, healthy eating, Hg4H, HopeLab, humana, iConecto, iconnecto, iTech Fitness, iZone, Kids, Kids health, kids-fitness, kids.gov, Melanie Mowry, Monster's Blog, network for a healthy california, nutrition, physical education, Playnormous, preventive health, school wellness, Serious games initiative, state wellness mandates, teen gaming gyms, Type 2 diabetes, Verb, Verb yellow ball, virtual nutrition, Whyville, WiiFit, XRKade, yellow ball