June 28, 2009 There's no question healthGAMERS are exploring the opportunities of using a "perceived problem as a solution" in the gaming world. Humana is now offering $5000 to create a healthy game concept, RWJF crowdsourced ideas in Teen Second Life with their Dream it. Do it. venture for healthier communities and Elf Island's already seeing therapeutic results in their … [Read more...]
Hey Kids: Is There A Market for Healthy Games?
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth Tagged With: Amy-Jussel, Andre Blackman, Archimage, behavioral change, children, clinicians, Dare to compare, Elf-Island, exergaming, G4C, G4H, Game Changers, gameplay, gamers, Games for Change, games for health, gaming for good, Gaming For Health, GoodQuests, gross out game, health, Health 2.0, health care, health change, health e-games, healthGAMERS, Healthy-Kids, HopeLab, Joan Ganz Cooney Center, Kids health, Melanie Lazarus, Monster's Blog, MPH, nutrition, obesity, playing games to improve lives, Playnormous, positive media, ReMission, RWJF, serious-games, technology, video games, virtual nutrition, Wii Fit
healthGAMERS: Newly Launched Hub For Serious Gaming
June 26, 2009 Just as some kids can sniff out an ‘educational’ experience and shut the learning light switch off (or dim it at best) others do the same with the phrase "Serious Games." Though it's an accurate label for the new healthGAMERS site, I hesitate to use ‘serious games’ because it can send people bolting in the opposite direction faster than you can say ‘disease … [Read more...]
Filed Under: Advertising, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth, Viral & Buzz Media Tagged With: Amy-Jussel, Andre Blackman, CDC, childhood obesity, children, classroom2.0, digital health, disease management, Edubloggers, Elf-Island, exergaming, Game Changers, gamers, GoodQuests, health, Health 2.0, health e-games, healthGAMERS, healthy, HopeLab, humana, Investing in Digital Play, Isis, Joan Ganz Cooney Center, Kids, learning, m-health, Melanie Lazarus, mobile health, nutrition, Pioneering Ideas, Playnormous, public health, Pulse and Signal, Ruckus Nation, RWJF, serious-games, simulations, videogames, virtual nutrition, Virtual-Worlds