Hey Kids: Is There A Market for Healthy Games?

June 28, 2009 There's no question healthGAMERS are exploring the opportunities of using a "perceived problem as a solution" in the gaming world. Humana is now offering $5000 to create a healthy game concept, RWJF crowdsourced ideas in Teen Second Life with their Dream it. Do it. venture for healthier communities and Elf Island's already seeing therapeutic results in their … [Read more...]

healthGAMERS: Newly Launched Hub For Serious Gaming

June 26, 2009 Just as some kids can sniff out an ‘educational’ experience and shut the learning light switch off (or dim it at best) others do the same with the phrase "Serious Games." Though it's an accurate label for the new healthGAMERS site, I hesitate to use ‘serious games’ because it can send people bolting in the opposite direction faster than you can say ‘disease … [Read more...]

Therapeutic Impacts of Virtual Worlds: Using New Media Positively

Aug. 8, 2016 Please pitch in to add your data/case studies from VR pain management to VR for psychiatric use and more... ...Currently working on an update about positive media innovation including tips/tactics for the "sandwich generation" of parents providing eldercare and am thrilled to see virtual reality being tested in senior living communities among startups like … [Read more...]

Health 2.0: Got Mercury? Cellphone Tool For Fish Fanatics Like Me

Calling all kids, moms-to-be and women like me who eat fish a lot: Since we’re evidently more at risk than others from harm due to mercury ingestion and fish consumption, there’s now a cool little cellphone calculator to check before you chomp. GotMercury.mobi is an “on the go” extension of the GotMercury.org web site which I wrote about in this … [Read more...]