July 2, 2009 Back to part three in our series on healthGAMERS in a jiff…but first, a quick coffee break, with some health news you can use. Love ‘em or hate ‘em, Starbucks' ubiquitous media and marketing presence has had a grande (venti?) impact on kids. From status symbols of socioeconomics in school, to age compression where caffeine-culture equates with being a … [Read more...]
Starbucks Filters In Feedback For Healthier Choices
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Marketing Shaping Youth, Media Literacy, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Product Placement, Sexualization & Body Image, Shaping Youth Tagged With: 10 worst foods, 4th meal, All natural, barista, better for you foods, branding overhauls, caffeine, chain restaurants, childhood obesity, coffee wars, corporate responsibility, CSPI, CSR, dieticians, energy-drinks, fair trade coffee, fast food, Food Politics, food porn, frappuccino, green initiatives, greenwashing, healthGAMERS, healthier fare, healthier fast food, Healthy-Kids, HFCS, IdeaList, junk-food, Kids influencers, lighter food, multinationals, My Starbucks Idea, nutrition, real food, reinvention, smoothies, Starbucks, Starbucks healthier foods, Starbucks Shared Planet, turning the tides, V2V, Vivanno, whole foods, Xtreme Eating Awards
healthGAMERS: Newly Launched Hub For Serious Gaming
June 26, 2009 Just as some kids can sniff out an ‘educational’ experience and shut the learning light switch off (or dim it at best) others do the same with the phrase "Serious Games." Though it's an accurate label for the new healthGAMERS site, I hesitate to use ‘serious games’ because it can send people bolting in the opposite direction faster than you can say ‘disease … [Read more...]
Filed Under: Advertising, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth, Viral & Buzz Media Tagged With: Amy-Jussel, Andre Blackman, CDC, childhood obesity, children, classroom2.0, digital health, disease management, Edubloggers, Elf-Island, exergaming, Game Changers, gamers, GoodQuests, health, Health 2.0, health e-games, healthGAMERS, healthy, HopeLab, humana, Investing in Digital Play, Isis, Joan Ganz Cooney Center, Kids, learning, m-health, Melanie Lazarus, mobile health, nutrition, Pioneering Ideas, Playnormous, public health, Pulse and Signal, Ruckus Nation, RWJF, serious-games, simulations, videogames, virtual nutrition, Virtual-Worlds