June 28, 2009 There's no question healthGAMERS are exploring the opportunities of using a "perceived problem as a solution" in the gaming world. Humana is now offering $5000 to create a healthy game concept, RWJF crowdsourced ideas in Teen Second Life with their Dream it. Do it. venture for healthier communities and Elf Island's already seeing therapeutic results in their … [Read more...]
Hey Kids: Is There A Market for Healthy Games?
Filed Under: Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Mobile Media, Apps & Gaming, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Sexualization & Body Image, Shaping Youth Tagged With: Amy-Jussel, Andre Blackman, Archimage, behavioral change, children, clinicians, Dare to compare, Elf-Island, exergaming, G4C, G4H, Game Changers, gameplay, gamers, Games for Change, games for health, gaming for good, Gaming For Health, GoodQuests, gross out game, health, Health 2.0, health care, health change, health e-games, healthGAMERS, Healthy-Kids, HopeLab, Joan Ganz Cooney Center, Kids health, Melanie Lazarus, Monster's Blog, MPH, nutrition, obesity, playing games to improve lives, Playnormous, positive media, ReMission, RWJF, serious-games, technology, video games, virtual nutrition, Wii Fit
Therapeutic Impacts of Virtual Worlds: Using New Media Positively
Aug. 8, 2016 Please pitch in to add your data/case studies from VR pain management to VR for psychiatric use and more... ...Currently working on an update about positive media innovation including tips/tactics for the "sandwich generation" of parents providing eldercare and am thrilled to see virtual reality being tested in senior living communities among startups like … [Read more...]
Filed Under: Branding & Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Positive Picks, Pro-Social & Positive Picks, Product Placement, Shaping Youth Tagged With: #digitalhealth, Andre Blackman, AT&T simulator, Cancer, disease, Embodied Labs, G4H, games for health, Gaming For Health, healing, health, Health 2.0, Health Further, healthcare, HopeLab, hospitals, humana, Kids, mental health, Nationwide Children's Hospital, pediatric, physical therapy, Pokemon Go public health, PTSD, ReMission, Rendever Health, schools, serious-games, stroke, technology, teens, therapeutic, Virtual-Worlds, VR eldercare, VR empathy training, VR simulations, youth