Sept. 20, 2021 Launching on 9/21/21, autumn solstice, Agents of Influence kicks off new beginnings in edu gaming to combat misinformation. For over a year their team has stealthily brainstormed solutions, built momentum and tested efficacy among media literacy pros and educational communities to reveal an immersive, character driven spy game that uncovers the deeper inquiry and … [Read more...]
Agents of Influence Spy Game Educates Middle Schoolers About Misinformation
Social Media ABC’s: An International Opportunity
June 23, 2009 Changeblogger and informal learning pro Jasmin Tragas, (also one of my fellow NextNow Collaboratory global gal pals and co-contributors to the Age of Conversation Gavin Heaton and Drew McClellan's collaborative social media project for Variety, the Children’s charity) has put together a stunningly simple alphabet slide show that's Sesame-Street-easy in imparting … [Read more...]
150 Kids’ Virtual Worlds: 95 Live, 68 in R&D; How Many Are Worthy?
Seems everyone is in L.A. for the Virtual Worlds Expo except me right now, with e-mails and schmooze plans flinging back and forth like a gamer leader board. No, gang, I can’t make it to dinner, but yes, I DO wish someone would crosspost some of these fly-on-the-wall conversations on Utterz as I’m sure key connections will transpire and I want to track anyone … [Read more...]
Kids, See How You’re Smart: Use Your Intelligence(s!)
There’s nothing more heart-wrenching to me than a child self-critical of his or her brainpower, tossing off statements about ‘the smart kids” while excluding themselves from this tribe. I see this often in my work at Shaping Youth, and it’s painful to observe, much less ‘counter-market’ because media and classroom ideals often reinforce this type of self-selection. On … [Read more...]
Kids’ Online Ethics Part 3: Community Solidarity; Marketing Cheats
At the recent Ypulse Nat'l Mashup, I chatted with teen virtual goods wünderkind Asuka Martin also interviewed here by Benett Carter about Teen Second Life. I'm fascinated by her composure in handling the mining of her intellectual property/content creation, (someone swiping her stuff) as well as the impact on her authentic brand of custom-created virtual textures and 'skins,' … [Read more...]