PDiddy-Puff Daddy-Diddy dude step aside, as THIS is the kind of D.I.D.I. initiative that I want to see out there!!! D.I.D.I. stands for Dream It. Do It…An Ashoka Youth Venture effort with Global Kids and funding by RWJF all teaming up to offer seed money to visionary young people anxious to bring positive change to the health of their community! Nothing 'virtual' … [Read more...]
Dream It. Do It. Youth Grants For Social Change in Virtual Worlds
Filed Under: EcoKids-Environment, Emerging trends & STEM, Interactive Games, Media Literacy, Nutrition & Wellness, Positive Picks, Pro-Social & Positive Picks, Shaping Youth Tagged With: $1000 youth grants, A childs war, Ashoka, Avatars, Barry-Joseph, crowdsourcing, curriculum, DIDI, DIDI grants, Digital Media Learning Competition, DML, Dream it do it, Global Kids, Hastac, health, Health 2.0, HopeLab, kids collaboration, machinima, millennials, MMORPG, participatory learning, peer-to-peer, positive social change, RezEd.org, Ruckus Nation, RWJF, Scribd, Second-Life, seed funding, SL, Social entrepreneurs, Sustainability, teen health, Teen-Second-Life, teens, TSL, virtual learning, Virtual-Worlds, Wellness 2.0, youth empowerment, youth grants, Youth Ventures
Kids’ Online Ethics Part 3: Community Solidarity; Marketing Cheats
At the recent Ypulse Nat'l Mashup, I chatted with teen virtual goods wünderkind Asuka Martin also interviewed here by Benett Carter about Teen Second Life. I'm fascinated by her composure in handling the mining of her intellectual property/content creation, (someone swiping her stuff) as well as the impact on her authentic brand of custom-created virtual textures and 'skins,' … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Product Placement, Shaping Youth, Viral & Buzz Media Tagged With: 350.org, Angela-McBride, Asuka-Martin, branding-cultures, Cheat-Codes, copybots, Dizzywood, Easter-eggs, Electronic-Arts, Ethics-virtual-worlds, Game-Cheats, Gamine-Expedition, GoodPlay-Project, in-game-marketing, informal-learning, Izzy-Neis, kids-creative-content, Kids-gaming-secret-codes, Kindly-High-School-SL, machinima, marketers-using-game-cheats, neopets, New-Life-for-Old-Soles, online-communities-kids, Radical-Trust, Recycleworks, RezEd, Sam-Gilbert, Sara-Grimes, Second-Life, Sight-Night, Step-It-Up-2007, Teen-Second-Life, Teen-virtual-worlds, Tiger-Woods-Xbox-cheat, tweens, UGC-teen-apparel, Virtual-to-real-world-play-patterns, YPulse, YPulse-Mashup-virtual-worlds, Zookazoo
Teens and Technology: Countdown to YPulse National Mashup ’08!
“There are people who believe that for-profit marketing and non-profit youth media or education can’t exist in the same place. I disagree. That’s part of the reason why I call these events ‘Mashups,’ said YPulse founder Anastasia Goodstein. “They pull together people who don’t normally attend the same event.” Whoa, I’ll … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, Shaping Youth, Viral & Buzz Media Tagged With: 2008-YPulse-Mashup, Adinas-Deck, Age-of-Conversation, American-Teen, Anastasia-Goodstein, Blyk, citizen-journalism, consumption, Cyberbullying, E.T., Earthseeds-Project, Erase-Hate, Fuse, Habbo, InfoBus, Internet-safety-teens, JacketFlap, Larry-Magid, machinima, mDisney, mig33, mobile-social, nonprofits, Quantum-ShiftTV, Quest2Change-Real-Life, readergirlz, RespectRx, Socialight, teens, Tiny-Pictures, tweens, Virtual-Worlds, youth-advocates, youth-marketing, YPulse-National-Mashup, YPulse-Research