Tilt World’s Nicole Lazzaro (Interview) Putting Emotion Into Game Play

Sept. 2, 2016 Update Adding a few recent finds along these lines of 'putting emotion into game play' like "Shelter, Paws" and other empathy based critter care games to edge towards seeding compassion for all creatures great and small caring for wolf pups and badger babies, instead of fantasy Pokemon Go creations. Also, here's a recently funded Kickstarter called Junior … [Read more...]

Vanished Edu-Game: 11 Yr Old Rylan Reports “Back from the Future”

June 20, 2011 Mission? Make learning fun. Investigators? Preteens. GameQuest? STEM studies, deeply rooted in gaming fun. I’ve been saving this post about MIT MediaLab/Education Arcade's Vanished game for today’s opening of the Games For Change festival in NYC, since their keynote speaker Al Gore has been taking questions @G4C on Twitter about best practices to engage … [Read more...]

Spring Break 2010: Service Learning from Teens Turning Green

April 3, 2010 While media reports often churn out attention-getting stereotypes of spring break scenes of rowdy youth antics under the auspices of ‘what sells,’ to feed the money machine, we all too often don’t see the coverage of ‘alternate spring breaks’ and a major shift that’s taking hold in the cultural zeitgeist of service learning and youth. As I head out on spring … [Read more...]

150 Kids’ Virtual Worlds: 95 Live, 68 in R&D; How Many Are Worthy?

Seems everyone is in L.A. for the Virtual Worlds Expo except me right now, with e-mails and schmooze plans flinging back and forth like a gamer leader board. No, gang, I can’t make it to dinner, but yes, I DO wish someone would crosspost some of these fly-on-the-wall conversations on Utterz as I’m sure key connections will transpire and I want to track anyone … [Read more...]